comparison README.iphoneos @ 2465:f429ccf8e35f gsoc2008_iphone

Added instruction to set the active SDK
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Mon, 18 Aug 2008 18:47:24 +0000
parents c330dcd78e3a
children
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2464:836790b9fcf1 2465:f429ccf8e35f
2 Building the Simple DirectMedia Layer for iPhone OS 2.0 2 Building the Simple DirectMedia Layer for iPhone OS 2.0
3 ============================================================================== 3 ==============================================================================
4 4
5 Requirements: Mac OS X v10.5 or later and the iPhone SDK. 5 Requirements: Mac OS X v10.5 or later and the iPhone SDK.
6 6
7 To build SDL for iPhone, just open the XCode Project (XCodeiPhoneOS/SDL/SDLiPhoneOS.xcodeproj), select the target you wish to build, and hit 'build'. You can also build in a CLI environment using the xcodebuild command line tool, if you wish. 7 Instructions:
8 1. Open SDLiPhoneOS.xcodeproj (located in XCodeiPhoneOS/SDL) in XCode.
9 2. Set Project->Set Active SDK to "Use Project Settings"
10 3. Select your desired target, and hit build.
8 11
9 There are three build targets: 12 There are three build targets:
10 - StaticLibiPhoneOS: 13 - StaticLibiPhoneOS:
11 Build SDL as a statically linked (armv6) library for iPhone OS 2.0. 14 Build SDL as a statically linked (armv6) library for iPhone OS 2.0.
12 - StaticLibSimulator: 15 - StaticLibSimulator: