comparison src/video/windib/SDL_dibevents.c @ 1264:f3a3f1890b91

Date: Sun, 21 Sep 2003 19:52:42 -0600 From: Tyler Montbriand <tsm@accesscomm.ca> Subject: Re: [SDL] Hardware buttons on pocket pc I found it! :) It has to do with the UNICODE translation code, in SDL_dibevents.c, in the '#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error handling is a little... aggressive. If it can't translate from unicode, it wipes out the virtual keycode.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 25 Jan 2006 07:00:40 +0000
parents 7c7ddaf195bf
children f61f045343d3
comparison
equal deleted inserted replaced
1263:3bdcef7e1c90 1264:f3a3f1890b91
145 m.lParam = lParam; 145 m.lParam = lParam;
146 m.time = 0; 146 m.time = 0;
147 if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) { 147 if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
148 GetMessage(&m, hwnd, 0, WM_USER); 148 GetMessage(&m, hwnd, 0, WM_USER);
149 wParam = m.wParam; 149 wParam = m.wParam;
150 } else {
151 wParam = 0;
152 } 150 }
153 } 151 }
154 #endif /* NO_GETKEYBOARDSTATE */ 152 #endif /* NO_GETKEYBOARDSTATE */
155 posted = SDL_PrivateKeyboard(SDL_PRESSED, 153 posted = SDL_PrivateKeyboard(SDL_PRESSED,
156 TranslateKey(wParam,HIWORD(lParam),&keysym,1)); 154 TranslateKey(wParam,HIWORD(lParam),&keysym,1));