comparison VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj @ 4910:f205711f73d5

Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
author Andreas Schiffler <aschiffler@ferzkopp.net>
date Fri, 19 Nov 2010 21:51:33 -0800
parents VisualC/tests/testsprite2/testsprite2.vcxproj@6547943feda9
children 5bb673951db2
comparison
equal deleted inserted replaced
4909:fd40b483d489 4910:f205711f73d5
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 </ItemGroup>
13 <PropertyGroup Label="Globals">
14 <ProjectName>testsprite2</ProjectName>
15 <RootNamespace>testsprite2</RootNamespace>
16 <ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
17 </PropertyGroup>
18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
20 <ConfigurationType>Application</ConfigurationType>
21 <UseOfMfc>false</UseOfMfc>
22 </PropertyGroup>
23 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
24 <ConfigurationType>Application</ConfigurationType>
25 <UseOfMfc>false</UseOfMfc>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
28 <ImportGroup Label="ExtensionSettings">
29 </ImportGroup>
30 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
31 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
32 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
33 </ImportGroup>
34 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
35 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
36 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
37 </ImportGroup>
38 <PropertyGroup Label="UserMacros" />
39 <PropertyGroup>
40 <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
41 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
42 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
43 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
44 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
45 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
46 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
47 </PropertyGroup>
48 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
49 <Midl>
50 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
51 <MkTypLibCompatible>true</MkTypLibCompatible>
52 <SuppressStartupBanner>true</SuppressStartupBanner>
53 <TargetEnvironment>Win32</TargetEnvironment>
54 <TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
55 </Midl>
56 <ClCompile>
57 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
58 <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
59 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
60 <StringPooling>true</StringPooling>
61 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
62 <FunctionLevelLinking>true</FunctionLevelLinking>
63 <PrecompiledHeader>
64 </PrecompiledHeader>
65 <PrecompiledHeaderOutputFile>.\Release/testsprite2.pch</PrecompiledHeaderOutputFile>
66 <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
67 <ObjectFileName>.\Release/</ObjectFileName>
68 <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
69 <WarningLevel>Level3</WarningLevel>
70 <SuppressStartupBanner>true</SuppressStartupBanner>
71 <CompileAs>Default</CompileAs>
72 </ClCompile>
73 <ResourceCompile>
74 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
75 <Culture>0x0409</Culture>
76 </ResourceCompile>
77 <Link>
78 <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
79 <OutputFile>.\Release/testsprite2.exe</OutputFile>
80 <SuppressStartupBanner>true</SuppressStartupBanner>
81 <ProgramDatabaseFile>.\Release/testsprite2.pdb</ProgramDatabaseFile>
82 <SubSystem>Windows</SubSystem>
83 </Link>
84 </ItemDefinitionGroup>
85 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
86 <Midl>
87 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
88 <MkTypLibCompatible>true</MkTypLibCompatible>
89 <SuppressStartupBanner>true</SuppressStartupBanner>
90 <TargetEnvironment>Win32</TargetEnvironment>
91 <TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
92 </Midl>
93 <ClCompile>
94 <Optimization>Disabled</Optimization>
95 <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
96 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
97 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
98 <PrecompiledHeader>
99 </PrecompiledHeader>
100 <PrecompiledHeaderOutputFile>.\Debug/testsprite2.pch</PrecompiledHeaderOutputFile>
101 <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
102 <ObjectFileName>.\Debug/</ObjectFileName>
103 <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
104 <WarningLevel>Level3</WarningLevel>
105 <SuppressStartupBanner>true</SuppressStartupBanner>
106 <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
107 <CompileAs>Default</CompileAs>
108 </ClCompile>
109 <ResourceCompile>
110 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
111 <Culture>0x0409</Culture>
112 </ResourceCompile>
113 <Link>
114 <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
115 <OutputFile>.\Debug/testsprite2.exe</OutputFile>
116 <SuppressStartupBanner>true</SuppressStartupBanner>
117 <GenerateDebugInformation>true</GenerateDebugInformation>
118 <ProgramDatabaseFile>.\Debug/testsprite2.pdb</ProgramDatabaseFile>
119 <SubSystem>Windows</SubSystem>
120 </Link>
121 </ItemDefinitionGroup>
122 <ItemGroup>
123 <ClCompile Include="..\..\..\test\common.c" />
124 <ClCompile Include="..\..\..\test\testsprite2.c" />
125 </ItemGroup>
126 <ItemGroup>
127 <Library Include="..\..\Sdl\Debug\SDL.lib" />
128 <Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
129 </ItemGroup>
130 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
131 <ImportGroup Label="ExtensionTargets">
132 </ImportGroup>
133 </Project>