comparison VisualC/tests/testgl2/testgl2_VS2010.vcxproj @ 4910:f205711f73d5

Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
author Andreas Schiffler <aschiffler@ferzkopp.net>
date Fri, 19 Nov 2010 21:51:33 -0800
parents VisualC/tests/testgl2/testgl2.vcxproj@6547943feda9
children 5bb673951db2
comparison
equal deleted inserted replaced
4909:fd40b483d489 4910:f205711f73d5
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 </ItemGroup>
13 <PropertyGroup Label="Globals">
14 <ProjectName>testgl2</ProjectName>
15 <RootNamespace>testgl2</RootNamespace>
16 <ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
17 </PropertyGroup>
18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
20 <ConfigurationType>Application</ConfigurationType>
21 <UseOfMfc>false</UseOfMfc>
22 </PropertyGroup>
23 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
24 <ConfigurationType>Application</ConfigurationType>
25 <UseOfMfc>false</UseOfMfc>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
28 <ImportGroup Label="ExtensionSettings">
29 </ImportGroup>
30 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
31 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
32 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
33 </ImportGroup>
34 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
35 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
36 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
37 </ImportGroup>
38 <PropertyGroup Label="UserMacros" />
39 <PropertyGroup>
40 <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
41 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
42 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
43 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
44 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
45 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
46 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
47 </PropertyGroup>
48 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
49 <Midl>
50 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
51 <MkTypLibCompatible>true</MkTypLibCompatible>
52 <SuppressStartupBanner>true</SuppressStartupBanner>
53 <TargetEnvironment>Win32</TargetEnvironment>
54 <TypeLibraryName>.\Debug/testgl2.tlb</TypeLibraryName>
55 </Midl>
56 <ClCompile>
57 <Optimization>Disabled</Optimization>
58 <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
59 <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
60 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
61 <PrecompiledHeader>
62 </PrecompiledHeader>
63 <PrecompiledHeaderOutputFile>.\Debug/testgl2.pch</PrecompiledHeaderOutputFile>
64 <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
65 <ObjectFileName>.\Debug/</ObjectFileName>
66 <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
67 <WarningLevel>Level3</WarningLevel>
68 <SuppressStartupBanner>true</SuppressStartupBanner>
69 <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
70 <CompileAs>Default</CompileAs>
71 </ClCompile>
72 <ResourceCompile>
73 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
74 <Culture>0x0409</Culture>
75 </ResourceCompile>
76 <Link>
77 <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
78 <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
79 <OutputFile>.\Debug/testgl2.exe</OutputFile>
80 <SuppressStartupBanner>true</SuppressStartupBanner>
81 <GenerateDebugInformation>true</GenerateDebugInformation>
82 <ProgramDatabaseFile>.\Debug/testgl2.pdb</ProgramDatabaseFile>
83 <SubSystem>Windows</SubSystem>
84 </Link>
85 </ItemDefinitionGroup>
86 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
87 <Midl>
88 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
89 <MkTypLibCompatible>true</MkTypLibCompatible>
90 <SuppressStartupBanner>true</SuppressStartupBanner>
91 <TargetEnvironment>Win32</TargetEnvironment>
92 <TypeLibraryName>.\Release/testgl2.tlb</TypeLibraryName>
93 </Midl>
94 <ClCompile>
95 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
96 <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
97 <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
98 <StringPooling>true</StringPooling>
99 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
100 <FunctionLevelLinking>true</FunctionLevelLinking>
101 <PrecompiledHeader>
102 </PrecompiledHeader>
103 <PrecompiledHeaderOutputFile>.\Release/testgl2.pch</PrecompiledHeaderOutputFile>
104 <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
105 <ObjectFileName>.\Release/</ObjectFileName>
106 <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
107 <WarningLevel>Level3</WarningLevel>
108 <SuppressStartupBanner>true</SuppressStartupBanner>
109 <CompileAs>Default</CompileAs>
110 </ClCompile>
111 <ResourceCompile>
112 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
113 <Culture>0x0409</Culture>
114 </ResourceCompile>
115 <Link>
116 <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
117 <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
118 <OutputFile>.\Release/testgl2.exe</OutputFile>
119 <SuppressStartupBanner>true</SuppressStartupBanner>
120 <ProgramDatabaseFile>.\Release/testgl2.pdb</ProgramDatabaseFile>
121 <SubSystem>Windows</SubSystem>
122 </Link>
123 </ItemDefinitionGroup>
124 <ItemGroup>
125 <ClCompile Include="..\..\..\test\common.c" />
126 <ClCompile Include="..\..\..\test\testgl2.c" />
127 </ItemGroup>
128 <ItemGroup>
129 <Library Include="..\..\Sdl\Debug\SDL.lib" />
130 <Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
131 </ItemGroup>
132 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
133 <ImportGroup Label="ExtensionTargets">
134 </ImportGroup>
135 </Project>