comparison src/video/win32/SDL_gdirender.c @ 1903:f132024010be

More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 06:40:53 +0000
parents f1828a500391
children 36d52b1f0504
comparison
equal deleted inserted replaced
1902:eb2891493b66 1903:f132024010be
78 SDL_RenderDriver SDL_GDI_RenderDriver = { 78 SDL_RenderDriver SDL_GDI_RenderDriver = {
79 SDL_GDI_CreateRenderer, 79 SDL_GDI_CreateRenderer,
80 { 80 {
81 "gdi", 81 "gdi",
82 (SDL_Renderer_Minimal | 82 (SDL_Renderer_Minimal |
83 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | 83 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
84 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | 84 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
85 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), 85 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
86 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | 86 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
87 SDL_TextureBlendMode_Blend), 87 SDL_TextureBlendMode_Blend),
88 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), 88 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
89 11, 89 11,
90 { 90 {