Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_gdirender.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | 36d52b1f0504 |
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1902:eb2891493b66 | 1903:f132024010be |
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78 SDL_RenderDriver SDL_GDI_RenderDriver = { | 78 SDL_RenderDriver SDL_GDI_RenderDriver = { |
79 SDL_GDI_CreateRenderer, | 79 SDL_GDI_CreateRenderer, |
80 { | 80 { |
81 "gdi", | 81 "gdi", |
82 (SDL_Renderer_Minimal | | 82 (SDL_Renderer_Minimal | |
83 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | | 83 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
84 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | | 84 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
85 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), | 85 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
86 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | | 86 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
87 SDL_TextureBlendMode_Blend), | 87 SDL_TextureBlendMode_Blend), |
88 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), | 88 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
89 11, | 89 11, |
90 { | 90 { |