Mercurial > sdl-ios-xcode
comparison src/stdlib/SDL_string.c @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | c773b0c0ac89 |
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1902:eb2891493b66 | 1903:f132024010be |
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336 } | 336 } |
337 #endif | 337 #endif |
338 | 338 |
339 #ifndef HAVE_WCSLEN | 339 #ifndef HAVE_WCSLEN |
340 size_t | 340 size_t |
341 SDL_wcslen(const wchar_t *string) | 341 SDL_wcslen(const wchar_t * string) |
342 { | 342 { |
343 size_t len = 0; | 343 size_t len = 0; |
344 while (*string++) { | 344 while (*string++) { |
345 ++len; | 345 ++len; |
346 } | 346 } |