Mercurial > sdl-ios-xcode
comparison include/SDL_config_win32.h @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | f1828a500391 |
children | dbfa1ebd73b0 |
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1902:eb2891493b66 | 1903:f132024010be |
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62 typedef unsigned int uintptr_t; | 62 typedef unsigned int uintptr_t; |
63 #endif /* __GNUC__ || _MSC_VER */ | 63 #endif /* __GNUC__ || _MSC_VER */ |
64 #define SDL_HAS_64BIT_TYPE 1 | 64 #define SDL_HAS_64BIT_TYPE 1 |
65 | 65 |
66 /* Enabled for SDL 1.2 (binary compatibility) */ | 66 /* Enabled for SDL 1.2 (binary compatibility) */ |
67 //#define HAVE_LIBC 1 | 67 //#define HAVE_LIBC 1 |
68 #ifdef HAVE_LIBC | 68 #ifdef HAVE_LIBC |
69 /* Useful headers */ | 69 /* Useful headers */ |
70 #define HAVE_STDIO_H 1 | 70 #define HAVE_STDIO_H 1 |
71 #define STDC_HEADERS 1 | 71 #define STDC_HEADERS 1 |
72 #define HAVE_STRING_H 1 | 72 #define HAVE_STRING_H 1 |