Mercurial > sdl-ios-xcode
comparison docs/html/guidevideoopengl.html @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | 355632dca928 |
children |
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1620:2fe5319df0e1 | 1621:f12379c41042 |
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75 ><A | 75 ><A |
76 NAME="GUIDEVIDEOOPENGL" | 76 NAME="GUIDEVIDEOOPENGL" |
77 ></A | 77 ></A |
78 >Using OpenGL With SDL</H1 | 78 >Using OpenGL With SDL</H1 |
79 ><P | 79 ><P |
80 >SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, MacOS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P | 80 >SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).</P |
81 ><DIV | 81 ><DIV |
82 CLASS="SECT2" | 82 CLASS="SECT2" |
83 ><H2 | 83 ><H2 |
84 CLASS="SECT2" | 84 CLASS="SECT2" |
85 ><A | 85 ><A |