Mercurial > sdl-ios-xcode
comparison README.MacOSX @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | 3d9a199d2a70 |
children | 9705d5d69691 |
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1620:2fe5319df0e1 | 1621:f12379c41042 |
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24 ============================================================================== | 24 ============================================================================== |
25 Using the Simple DirectMedia Layer with a traditional Makefile | 25 Using the Simple DirectMedia Layer with a traditional Makefile |
26 ============================================================================== | 26 ============================================================================== |
27 | 27 |
28 An existing autoconf/automake build system for your SDL app has good chances | 28 An existing autoconf/automake build system for your SDL app has good chances |
29 to work almost unchanged on OS X. However, to produce a "real" MacOS X binary | 29 to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary |
30 that you can distribute to users, you need to put the generated binary into a | 30 that you can distribute to users, you need to put the generated binary into a |
31 so called "bundle", which basically is a fancy folder with a name like | 31 so called "bundle", which basically is a fancy folder with a name like |
32 "MyCoolGame.app". | 32 "MyCoolGame.app". |
33 | 33 |
34 To get this build automatically, add something like the following rule to | 34 To get this build automatically, add something like the following rule to |