Mercurial > sdl-ios-xcode
comparison src/events/SDL_touch.c @ 4640:f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Tue, 25 May 2010 23:23:23 -0400 |
parents | |
children | 49a97daea6ec |
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4639:f5cd4b6231ba | 4640:f068a6dfc858 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* General touch handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
28 #include "../video/SDL_sysvideo.h" | |
29 | |
30 | |
31 static int SDL_num_touch = 0; | |
32 static int SDL_current_touch = -1; | |
33 static SDL_Touch **SDL_touch = NULL; | |
34 | |
35 | |
36 /* Public functions */ | |
37 int | |
38 SDL_TouchInit(void) | |
39 { | |
40 return (0); | |
41 } | |
42 | |
43 SDL_Touch * | |
44 SDL_GetTouch(int index) | |
45 { | |
46 if (index < 0 || index >= SDL_num_touch) { | |
47 return NULL; | |
48 } | |
49 return SDL_touch[index]; | |
50 } | |
51 | |
52 static int | |
53 SDL_GetTouchIndexId(int id) | |
54 { | |
55 int index; | |
56 SDL_Touch *touch; | |
57 | |
58 for (index = 0; index < SDL_num_touch; ++index) { | |
59 touch = SDL_GetTouch(index); | |
60 if (touch->id == id) { | |
61 return index; | |
62 } | |
63 } | |
64 return -1; | |
65 } | |
66 | |
67 int | |
68 SDL_AddTouch(const SDL_Touch * touch, char *name, int pressure_max, | |
69 int pressure_min, int ends) | |
70 { | |
71 SDL_Touch **touch; | |
72 int selected_touch; | |
73 int index; | |
74 size_t length; | |
75 | |
76 if (SDL_GetTouchIndexId(touch->id) != -1) { | |
77 SDL_SetError("Touch ID already in use"); | |
78 } | |
79 | |
80 /* Add the touch to the list of touch */ | |
81 touch = (SDL_Touch **) SDL_realloc(SDL_touch, | |
82 (SDL_num_touch + 1) * sizeof(*touch)); | |
83 if (!touch) { | |
84 SDL_OutOfMemory(); | |
85 return -1; | |
86 } | |
87 | |
88 SDL_touch = touch; | |
89 index = SDL_num_touch++; | |
90 | |
91 SDL_touch[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touch[index])); | |
92 if (!SDL_touch[index]) { | |
93 SDL_OutOfMemory(); | |
94 return -1; | |
95 } | |
96 *SDL_touch[index] = *touch; | |
97 | |
98 /* we're setting the touch properties */ | |
99 length = 0; | |
100 length = SDL_strlen(name); | |
101 SDL_touch[index]->focus = 0; | |
102 SDL_touch[index]->name = SDL_malloc((length + 2) * sizeof(char)); | |
103 SDL_strlcpy(SDL_touch[index]->name, name, length + 1); | |
104 SDL_touch[index]->pressure_max = pressure_max; | |
105 SDL_touch[index]->pressure_min = pressure_min; | |
106 SDL_touch[index]->cursor_shown = SDL_TRUE; | |
107 selected_touch = SDL_SelectTouch(index); | |
108 SDL_touch[index]->cur_cursor = NULL; | |
109 SDL_touch[index]->def_cursor = | |
110 /* we're assuming that all touch are in the computer sensing zone */ | |
111 SDL_touch[index]->proximity = SDL_TRUE; | |
112 /* we're assuming that all touch are working in the absolute position mode | |
113 thanx to that, the users that don't want to use many touch don't have to | |
114 worry about anything */ | |
115 SDL_touch[index]->relative_mode = SDL_FALSE; | |
116 SDL_touch[index]->current_end = 0; | |
117 SDL_touch[index]->total_ends = ends; | |
118 SDL_SelectTouch(selected_touch); | |
119 | |
120 return index; | |
121 } | |
122 | |
123 void | |
124 SDL_DelTouch(int index) | |
125 { | |
126 SDL_Touch *touch = SDL_GetTouch(index); | |
127 | |
128 if (!touch) { | |
129 return; | |
130 } | |
131 | |
132 touch->def_cursor = NULL; | |
133 SDL_free(touch->name); | |
134 | |
135 if (touch->FreeTouch) { | |
136 touch->FreeTouch(touch); | |
137 } | |
138 SDL_free(touch); | |
139 | |
140 SDL_touch[index] = NULL; | |
141 } | |
142 | |
143 void | |
144 SDL_ResetTouch(int index) | |
145 { | |
146 SDL_Touch *touch = SDL_GetTouch(index); | |
147 | |
148 if (!touch) { | |
149 return; | |
150 } | |
151 | |
152 /* FIXME */ | |
153 } | |
154 | |
155 void | |
156 SDL_TouchQuit(void) | |
157 { | |
158 int i; | |
159 | |
160 for (i = 0; i < SDL_num_touch; ++i) { | |
161 SDL_DelTouch(i); | |
162 } | |
163 SDL_num_touch = 0; | |
164 SDL_current_touch = -1; | |
165 | |
166 if (SDL_touch) { | |
167 SDL_free(SDL_touch); | |
168 SDL_touch = NULL; | |
169 } | |
170 } | |
171 | |
172 int | |
173 SDL_GetNumTouch(void) | |
174 { | |
175 return SDL_num_touch; | |
176 } | |
177 | |
178 int | |
179 SDL_SelectTouch(int index) | |
180 { | |
181 if (index >= 0 && index < SDL_num_touch) { | |
182 SDL_current_touch = index; | |
183 } | |
184 return SDL_current_touch; | |
185 } | |
186 | |
187 SDL_Window * | |
188 SDL_GetTouchFocusWindow(int index) | |
189 { | |
190 SDL_Touch *touch = SDL_GetTouch(index); | |
191 | |
192 if (!touch) { | |
193 return 0; | |
194 } | |
195 return touch->focus; | |
196 } | |
197 | |
198 static int SDLCALL | |
199 FlushTouchMotion(void *param, SDL_Event * event) | |
200 { | |
201 if (event->type == SDL_TOUCHMOTION | |
202 && event->motion.which == (Uint8) SDL_current_touch) { | |
203 return 0; | |
204 } else { | |
205 return 1; | |
206 } | |
207 } | |
208 | |
209 int | |
210 SDL_SetRelativeTouchMode(int index, SDL_bool enabled) | |
211 { | |
212 SDL_Touch *touch = SDL_GetTouch(index); | |
213 | |
214 if (!touch) { | |
215 return -1; | |
216 } | |
217 | |
218 /* Flush pending touch motion */ | |
219 touch->flush_motion = SDL_TRUE; | |
220 SDL_PumpEvents(); | |
221 touch->flush_motion = SDL_FALSE; | |
222 SDL_FilterEvents(FlushTouchMotion, touch); | |
223 | |
224 /* Set the relative mode */ | |
225 touch->relative_mode = enabled; | |
226 | |
227 | |
228 | |
229 if (!enabled) { | |
230 /* Restore the expected touch position */ | |
231 SDL_WarpTouchInWindow(touch->focus, touch->x, touch->y); | |
232 } | |
233 return 0; | |
234 } | |
235 | |
236 SDL_bool | |
237 SDL_GetRelativeTouchMode(int index) | |
238 { | |
239 SDL_Touch *touch = SDL_GetTouch(index); | |
240 | |
241 if (!touch) { | |
242 return SDL_FALSE; | |
243 } | |
244 return touch->relative_mode; | |
245 } | |
246 | |
247 Uint8 | |
248 SDL_GetTouchState(int *x, int *y) | |
249 { | |
250 SDL_Touch *touch = SDL_GetTouch(SDL_current_touch); | |
251 | |
252 if (!touch) { | |
253 if (x) { | |
254 *x = 0; | |
255 } | |
256 if (y) { | |
257 *y = 0; | |
258 } | |
259 return 0; | |
260 } | |
261 | |
262 if (x) { | |
263 *x = touch->x; | |
264 } | |
265 if (y) { | |
266 *y = touch->y; | |
267 } | |
268 return touch->buttonstate; | |
269 } | |
270 | |
271 Uint8 | |
272 SDL_GetRelativeTouchState(int index, int *x, int *y) | |
273 { | |
274 SDL_Touch *touch = SDL_GetTouch(index); | |
275 | |
276 if (!touch) { | |
277 if (x) { | |
278 *x = 0; | |
279 } | |
280 if (y) { | |
281 *y = 0; | |
282 } | |
283 return 0; | |
284 } | |
285 | |
286 if (x) { | |
287 *x = touch->xdelta; | |
288 } | |
289 if (y) { | |
290 *y = touch->ydelta; | |
291 } | |
292 touch->xdelta = 0; | |
293 touch->ydelta = 0; | |
294 return touch->buttonstate; | |
295 } | |
296 | |
297 void | |
298 SDL_SetTouchFocus(int id, SDL_Window * window) | |
299 { | |
300 int index = SDL_GetTouchIndexId(id); | |
301 SDL_Touch *touch = SDL_GetTouch(index); | |
302 int i; | |
303 SDL_bool focus; | |
304 | |
305 if (!touch || (touch->focus == window)) { | |
306 return; | |
307 } | |
308 | |
309 /* See if the current window has lost focus */ | |
310 if (touch->focus) { | |
311 focus = SDL_FALSE; | |
312 for (i = 0; i < SDL_num_touch; ++i) { | |
313 SDL_Touch *check; | |
314 if (i != index) { | |
315 check = SDL_GetTouch(i); | |
316 if (check && check->focus == touch->focus) { | |
317 focus = SDL_TRUE; | |
318 break; | |
319 } | |
320 } | |
321 } | |
322 if (!focus) { | |
323 SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_LEAVE, 0, 0); | |
324 } | |
325 } | |
326 | |
327 touch->focus = window; | |
328 | |
329 if (touch->focus) { | |
330 focus = SDL_FALSE; | |
331 for (i = 0; i < SDL_num_touch; ++i) { | |
332 SDL_Touch *check; | |
333 if (i != index) { | |
334 check = SDL_GetTouch(i); | |
335 if (check && check->focus == touch->focus) { | |
336 focus = SDL_TRUE; | |
337 break; | |
338 } | |
339 } | |
340 } | |
341 if (!focus) { | |
342 SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_ENTER, 0, 0); | |
343 } | |
344 } | |
345 } | |
346 | |
347 int | |
348 SDL_SendProximity(int id, int x, int y, int type) | |
349 { | |
350 int index = SDL_GetTouchIndexId(id); | |
351 SDL_Touch *touch = SDL_GetTouch(index); | |
352 int posted = 0; | |
353 | |
354 if (!touch) { | |
355 return 0; | |
356 } | |
357 | |
358 touch->last_x = x; | |
359 touch->last_y = y; | |
360 if (SDL_GetEventState(type) == SDL_ENABLE) { | |
361 SDL_Event event; | |
362 event.proximity.which = (Uint8) index; | |
363 event.proximity.x = x; | |
364 event.proximity.y = y; | |
365 event.proximity.cursor = touch->current_end; | |
366 event.proximity.type = type; | |
367 /* FIXME: is this right? */ | |
368 event.proximity.windowID = touch->focus ? touch->focus->id : 0; | |
369 posted = (SDL_PushEvent(&event) > 0); | |
370 if (type == SDL_PROXIMITYIN) { | |
371 touch->proximity = SDL_TRUE; | |
372 } else { | |
373 touch->proximity = SDL_FALSE; | |
374 } | |
375 } | |
376 return posted; | |
377 } | |
378 | |
379 int | |
380 SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure) | |
381 { | |
382 int index = SDL_GetTouchIndexId(id); | |
383 SDL_Touch *touch = SDL_GetTouch(index); | |
384 int posted; | |
385 int xrel; | |
386 int yrel; | |
387 int x_max = 0, y_max = 0; | |
388 | |
389 if (!touch || touch->flush_motion) { | |
390 return 0; | |
391 } | |
392 | |
393 /* if the touch is out of proximity we don't to want to have any motion from it */ | |
394 if (touch->proximity == SDL_FALSE) { | |
395 touch->last_x = x; | |
396 touch->last_y = y; | |
397 return 0; | |
398 } | |
399 | |
400 /* the relative motion is calculated regarding the system cursor last position */ | |
401 if (relative) { | |
402 xrel = x; | |
403 yrel = y; | |
404 x = (touch->last_x + x); | |
405 y = (touch->last_y + y); | |
406 } else { | |
407 xrel = x - touch->last_x; | |
408 yrel = y - touch->last_y; | |
409 } | |
410 | |
411 /* Drop events that don't change state */ | |
412 if (!xrel && !yrel) { | |
413 #if 0 | |
414 printf("Touch event didn't change state - dropped!\n"); | |
415 #endif | |
416 return 0; | |
417 } | |
418 | |
419 /* Update internal touch coordinates */ | |
420 if (touch->relative_mode == SDL_FALSE) { | |
421 touch->x = x; | |
422 touch->y = y; | |
423 } else { | |
424 touch->x += xrel; | |
425 touch->y += yrel; | |
426 } | |
427 | |
428 SDL_GetWindowSize(touch->focus, &x_max, &y_max); | |
429 | |
430 /* make sure that the pointers find themselves inside the windows */ | |
431 /* only check if touch->xmax is set ! */ | |
432 if (x_max && touch->x > x_max) { | |
433 touch->x = x_max; | |
434 } else if (touch->x < 0) { | |
435 touch->x = 0; | |
436 } | |
437 | |
438 if (y_max && touch->y > y_max) { | |
439 touch->y = y_max; | |
440 } else if (touch->y < 0) { | |
441 touch->y = 0; | |
442 } | |
443 | |
444 touch->xdelta += xrel; | |
445 touch->ydelta += yrel; | |
446 touch->pressure = pressure; | |
447 | |
448 | |
449 | |
450 /* Post the event, if desired */ | |
451 posted = 0; | |
452 if (SDL_GetEventState(SDL_TOUCHMOTION) == SDL_ENABLE && | |
453 touch->proximity == SDL_TRUE) { | |
454 SDL_Event event; | |
455 event.motion.type = SDL_TOUCHMOTION; | |
456 event.motion.which = (Uint8) index; | |
457 event.motion.state = touch->buttonstate; | |
458 event.motion.x = touch->x; | |
459 event.motion.y = touch->y; | |
460 event.motion.z = touch->z; | |
461 event.motion.pressure = touch->pressure; | |
462 event.motion.pressure_max = touch->pressure_max; | |
463 event.motion.pressure_min = touch->pressure_min; | |
464 event.motion.rotation = 0; | |
465 event.motion.tilt_x = 0; | |
466 event.motion.tilt_y = 0; | |
467 event.motion.cursor = touch->current_end; | |
468 event.motion.xrel = xrel; | |
469 event.motion.yrel = yrel; | |
470 event.motion.windowID = touch->focus ? touch->focus->id : 0; | |
471 posted = (SDL_PushEvent(&event) > 0); | |
472 } | |
473 touch->last_x = touch->x; | |
474 touch->last_y = touch->y; | |
475 return posted; | |
476 } | |
477 | |
478 int | |
479 SDL_SendTouchButton(int id, Uint8 state, Uint8 button) | |
480 { | |
481 int index = SDL_GetTouchIndexId(id); | |
482 SDL_Touch *touch = SDL_GetTouch(index); | |
483 int posted; | |
484 Uint32 type; | |
485 | |
486 if (!touch) { | |
487 return 0; | |
488 } | |
489 | |
490 /* Figure out which event to perform */ | |
491 switch (state) { | |
492 case SDL_PRESSED: | |
493 if (touch->buttonstate & SDL_BUTTON(button)) { | |
494 /* Ignore this event, no state change */ | |
495 return 0; | |
496 } | |
497 type = SDL_TOUCHBUTTONDOWN; | |
498 touch->buttonstate |= SDL_BUTTON(button); | |
499 break; | |
500 case SDL_RELEASED: | |
501 if (!(touch->buttonstate & SDL_BUTTON(button))) { | |
502 /* Ignore this event, no state change */ | |
503 return 0; | |
504 } | |
505 type = SDL_TOUCHBUTTONUP; | |
506 touch->buttonstate &= ~SDL_BUTTON(button); | |
507 break; | |
508 default: | |
509 /* Invalid state -- bail */ | |
510 return 0; | |
511 } | |
512 | |
513 /* Post the event, if desired */ | |
514 posted = 0; | |
515 if (SDL_GetEventState(type) == SDL_ENABLE) { | |
516 SDL_Event event; | |
517 event.type = type; | |
518 event.button.which = (Uint8) index; | |
519 event.button.state = state; | |
520 event.button.button = button; | |
521 event.button.x = touch->x; | |
522 event.button.y = touch->y; | |
523 event.button.windowID = touch->focus ? touch->focus->id : 0; | |
524 posted = (SDL_PushEvent(&event) > 0); | |
525 } | |
526 return posted; | |
527 } | |
528 | |
529 int | |
530 SDL_SendTouchWheel(int index, int x, int y) | |
531 { | |
532 SDL_Touch *touch = SDL_GetTouch(index); | |
533 int posted; | |
534 | |
535 if (!touch || (!x && !y)) { | |
536 return 0; | |
537 } | |
538 | |
539 /* Post the event, if desired */ | |
540 posted = 0; | |
541 if (SDL_GetEventState(SDL_TOUCHWHEEL) == SDL_ENABLE) { | |
542 SDL_Event event; | |
543 event.type = SDL_TOUCHWHEEL; | |
544 event.wheel.which = (Uint8) index; | |
545 event.wheel.x = x; | |
546 event.wheel.y = y; | |
547 event.wheel.windowID = touch->focus ? touch->focus->id : 0; | |
548 posted = (SDL_PushEvent(&event) > 0); | |
549 } | |
550 return posted; | |
551 } | |
552 | |
553 | |
554 char * | |
555 SDL_GetTouchName(int index) | |
556 { | |
557 SDL_Touch *touch = SDL_GetTouch(index); | |
558 if (!touch) { | |
559 return NULL; | |
560 } | |
561 return touch->name; | |
562 } | |
563 | |
564 void | |
565 SDL_ChangeEnd(int id, int end) | |
566 { | |
567 int index = SDL_GetTouchIndexId(id); | |
568 SDL_Touch *touch = SDL_GetTouch(index); | |
569 | |
570 if (touch) { | |
571 touch->current_end = end; | |
572 } | |
573 } | |
574 | |
575 /* vi: set ts=4 sw=4 expandtab: */ |