Mercurial > sdl-ios-xcode
comparison src/video/SDL_pixels_c.h @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | 4da1ee79c9af |
children | 396a35389351 |
comparison
equal
deleted
inserted
replaced
1669:9857d21967bb | 1670:eef792d31de8 |
---|---|
40 extern void SDL_InvalidateMap(SDL_BlitMap * map); | 40 extern void SDL_InvalidateMap(SDL_BlitMap * map); |
41 extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst); | 41 extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst); |
42 extern void SDL_FreeBlitMap(SDL_BlitMap * map); | 42 extern void SDL_FreeBlitMap(SDL_BlitMap * map); |
43 | 43 |
44 /* Miscellaneous functions */ | 44 /* Miscellaneous functions */ |
45 extern Uint16 SDL_CalculatePitch(SDL_Surface * surface); | 45 extern int SDL_CalculatePitch(SDL_Surface * surface); |
46 extern void SDL_DitherColors(SDL_Color * colors, int bpp); | 46 extern void SDL_DitherColors(SDL_Color * colors, int bpp); |
47 extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); | 47 extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); |
48 extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, | 48 extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, |
49 SDL_Color * output, int ncolors); | 49 SDL_Color * output, int ncolors); |
50 /* vi: set ts=4 sw=4 expandtab: */ | 50 /* vi: set ts=4 sw=4 expandtab: */ |