Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | 9857d21967bb |
children | d33dcfc3fde7 |
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1669:9857d21967bb | 1670:eef792d31de8 |
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49 if (name) { | 49 if (name) { |
50 SDL_strlcpy(namebuf, name, maxlen); | 50 SDL_strlcpy(namebuf, name, maxlen); |
51 return namebuf; | 51 return namebuf; |
52 } | 52 } |
53 return NULL; | 53 return NULL; |
54 } | |
55 | |
56 const SDL_VideoInfo * | |
57 SDL_GetVideoInfo(void) | |
58 { | |
59 static SDL_VideoInfo info; | |
60 | |
61 /* Memory leak, compatibility code, who cares? */ | |
62 if (!info.vfmt && SDL_GetDesktopDisplayMode()) { | |
63 int bpp; | |
64 Uint32 Rmask, Gmask, Bmask, Amask; | |
65 | |
66 SDL_PixelFormatEnumToMasks(SDL_GetDesktopDisplayMode()->format, &bpp, | |
67 &Rmask, &Gmask, &Bmask, &Amask); | |
68 info.vfmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); | |
69 } | |
70 return &info; | |
54 } | 71 } |
55 | 72 |
56 int | 73 int |
57 SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags) | 74 SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags) |
58 { | 75 { |
294 /* Create the display surface */ | 311 /* Create the display surface */ |
295 return SDL_CreateWindowSurface(window, desired_format, flags); | 312 return SDL_CreateWindowSurface(window, desired_format, flags); |
296 } | 313 } |
297 | 314 |
298 SDL_Surface * | 315 SDL_Surface * |
316 SDL_CreateWindowSurface(SDL_WindowID windowID, Uint32 format, Uint32 flags) | |
317 { | |
318 SDL_Window *window = SDL_GetWindowFromID(windowID); | |
319 Uint32 black; | |
320 SDL_Surface *surface; | |
321 | |
322 if (!window) { | |
323 return NULL; | |
324 } | |
325 | |
326 if (!_this->CreateWindowSurface) { | |
327 return NULL; | |
328 } | |
329 | |
330 if (!window->surface) { | |
331 _this->CreateWindowSurface(_this, window, flags); | |
332 if (!window->surface) { | |
333 return NULL; | |
334 } | |
335 window->surface->flags |= SDL_SCREEN_SURFACE; | |
336 | |
337 /* If we have a palettized surface, create a default palette */ | |
338 if (window->surface->format->palette) { | |
339 SDL_Color colors[256]; | |
340 SDL_PixelFormat *vf = window->surface->format; | |
341 SDL_DitherColors(colors, vf->BitsPerPixel); | |
342 SDL_SetColors(window->surface, colors, 0, vf->palette->ncolors); | |
343 } | |
344 } | |
345 surface = window->surface; | |
346 | |
347 if (window->shadow) { | |
348 SDL_FreeSurface(window->shadow); | |
349 window->shadow = NULL; | |
350 } | |
351 | |
352 /* Create a shadow surface if necessary */ | |
353 if ((!(flags & SDL_ANYFORMAT) | |
354 && (format != SDL_GetCurrentDisplayMode()->format)) | |
355 || ((flags & SDL_HWPALETTE) | |
356 && !(window->surface->flags & SDL_HWPALETTE))) { | |
357 int bpp; | |
358 Uint32 Rmask, Gmask, Bmask, Amask; | |
359 | |
360 SDL_PixelFormatEnumToMasks(format, &bpp, &Amask, &Gmask, &Bmask, | |
361 &Amask); | |
362 window->shadow = | |
363 SDL_CreateRGBSurface(SDL_SWSURFACE, surface->w, surface->h, bpp, | |
364 Rmask, Gmask, Bmask, Amask); | |
365 if (window->shadow == NULL) { | |
366 return NULL; | |
367 } | |
368 window->shadow->flags |= SDL_SHADOW_SURFACE; | |
369 | |
370 surface = window->shadow; | |
371 | |
372 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
373 if (surface->format->palette) { | |
374 surface->flags |= SDL_HWPALETTE; | |
375 if (format == SDL_GetCurrentDisplayMode()->format) { | |
376 SDL_memcpy(surface->format->palette->colors, | |
377 window->surface->format->palette->colors, | |
378 window->surface->format->palette->ncolors * | |
379 sizeof(SDL_Color)); | |
380 } else { | |
381 SDL_DitherColors(surface->format->palette->colors, bpp); | |
382 } | |
383 } | |
384 } | |
385 | |
386 /* Clear the surface for display */ | |
387 { | |
388 Uint32 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
389 SDL_FillRect(surface, NULL, black); | |
390 if (surface->flags & SDL_DOUBLEBUF) { | |
391 SDL_Flip(surface); | |
392 SDL_FillRect(surface, NULL, black); | |
393 } | |
394 SDL_Flip(surface); | |
395 } | |
396 | |
397 return surface; | |
398 } | |
399 | |
400 SDL_Surface * | |
299 SDL_GetVideoSurface(void) | 401 SDL_GetVideoSurface(void) |
300 { | 402 { |
301 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | 403 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
302 | 404 |
303 return SDL_VideoSurface; | 405 return SDL_VideoSurface; |
406 } | |
407 | |
408 SDL_Surface * | |
409 SDL_DisplayFormat(SDL_Surface * surface) | |
410 { | |
411 Uint32 flags; | |
412 | |
413 if (!SDL_PublicSurface) { | |
414 SDL_SetError("No video mode has been set"); | |
415 return (NULL); | |
416 } | |
417 /* Set the flags appropriate for copying to display surface */ | |
418 if (((SDL_PublicSurface->flags & SDL_HWSURFACE) == SDL_HWSURFACE) | |
419 && _this->info.blit_hw) | |
420 flags = SDL_HWSURFACE; | |
421 else | |
422 flags = SDL_SWSURFACE; | |
423 #ifdef AUTORLE_DISPLAYFORMAT | |
424 flags |= (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA)); | |
425 flags |= SDL_RLEACCELOK; | |
426 #else | |
427 flags |= | |
428 surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCELOK); | |
429 #endif | |
430 return (SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
431 } | |
432 | |
433 SDL_Surface * | |
434 SDL_DisplayFormatAlpha(SDL_Surface * surface) | |
435 { | |
436 SDL_PixelFormat *vf; | |
437 SDL_PixelFormat *format; | |
438 SDL_Surface *converted; | |
439 Uint32 flags; | |
440 /* default to ARGB8888 */ | |
441 Uint32 amask = 0xff000000; | |
442 Uint32 rmask = 0x00ff0000; | |
443 Uint32 gmask = 0x0000ff00; | |
444 Uint32 bmask = 0x000000ff; | |
445 | |
446 if (!SDL_PublicSurface) { | |
447 SDL_SetError("No video mode has been set"); | |
448 return (NULL); | |
449 } | |
450 vf = SDL_PublicSurface->format; | |
451 | |
452 switch (vf->BytesPerPixel) { | |
453 case 2: | |
454 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
455 For anything else (like ARGB4444) it doesn't matter | |
456 since we have no special code for it anyway */ | |
457 if ((vf->Rmask == 0x1f) && | |
458 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
459 rmask = 0xff; | |
460 bmask = 0xff0000; | |
461 } | |
462 break; | |
463 | |
464 case 3: | |
465 case 4: | |
466 /* Keep the video format, as long as the high 8 bits are | |
467 unused or alpha */ | |
468 if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) { | |
469 rmask = 0xff; | |
470 bmask = 0xff0000; | |
471 } | |
472 break; | |
473 | |
474 default: | |
475 /* We have no other optimised formats right now. When/if a new | |
476 optimised alpha format is written, add the converter here */ | |
477 break; | |
478 } | |
479 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
480 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
481 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
482 converted = SDL_ConvertSurface(surface, format, flags); | |
483 SDL_FreeFormat(format); | |
484 return (converted); | |
485 } | |
486 | |
487 void | |
488 SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
489 { | |
490 if (screen) { | |
491 SDL_Rect rect; | |
492 | |
493 /* Perform some checking */ | |
494 if (w == 0) | |
495 w = screen->w; | |
496 if (h == 0) | |
497 h = screen->h; | |
498 if ((int) (x + w) > screen->w) | |
499 return; | |
500 if ((int) (y + h) > screen->h) | |
501 return; | |
502 | |
503 /* Fill the rectangle */ | |
504 rect.x = (Sint16) x; | |
505 rect.y = (Sint16) y; | |
506 rect.w = (Uint16) w; | |
507 rect.h = (Uint16) h; | |
508 SDL_UpdateRects(screen, 1, &rect); | |
509 } | |
510 } | |
511 void | |
512 SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) | |
513 { | |
514 int i; | |
515 SDL_Window *window; | |
516 | |
517 /* Find the window corresponding to this surface */ | |
518 window = SDL_GetWindowFromSurface(screen); | |
519 if (!window) { | |
520 SDL_SetError("Couldn't find window associated with surface"); | |
521 return; | |
522 } | |
523 | |
524 if (screen->flags & SDL_SHADOW_SURFACE) { | |
525 if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { | |
526 SDL_LockCursor(); | |
527 SDL_DrawCursor(screen); | |
528 for (i = 0; i < numrects; ++i) { | |
529 SDL_LowerBlit(screen, &rects[i], window->surface, &rects[i]); | |
530 } | |
531 SDL_EraseCursor(screen); | |
532 SDL_UnlockCursor(); | |
533 } else { | |
534 for (i = 0; i < numrects; ++i) { | |
535 SDL_LowerBlit(screen, &rects[i], window->surface, &rects[i]); | |
536 } | |
537 } | |
538 | |
539 /* Fall through to video surface update */ | |
540 screen = window->surface; | |
541 } | |
542 if ((screen->flags & SDL_SCREEN_SURFACE) && _this->UpdateWindowSurface) { | |
543 /* Update the video surface */ | |
544 if (screen->offset) { | |
545 int offset_y = screen->offset / screen->pitch; | |
546 int offset_x = screen->offset % screen->pitch; | |
547 for (i = 0; i < numrects; ++i) { | |
548 rects[i].x += offset_x; | |
549 rects[i].y += offset_y; | |
550 } | |
551 _this->UpdateWindowSurface(_this, window, numrects, rects); | |
552 for (i = 0; i < numrects; ++i) { | |
553 rects[i].x -= offset_x; | |
554 rects[i].y -= offset_y; | |
555 } | |
556 } else { | |
557 _this->UpdateWindowSurface(_this, window, numrects, rects); | |
558 } | |
559 } | |
560 } | |
561 | |
562 int | |
563 SDL_Flip(SDL_Surface * screen) | |
564 { | |
565 SDL_Window *window; | |
566 | |
567 /* Find the window corresponding to this surface */ | |
568 window = SDL_GetWindowFromSurface(screen); | |
569 if (!window) { | |
570 SDL_SetError("Couldn't find window associated with surface"); | |
571 return; | |
572 } | |
573 | |
574 /* Copy the shadow surface to the video surface */ | |
575 if (screen->flags & SDL_SHADOW_SURFACE) { | |
576 SDL_Rect rect; | |
577 | |
578 rect.x = 0; | |
579 rect.y = 0; | |
580 rect.w = screen->w; | |
581 rect.h = screen->h; | |
582 if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { | |
583 SDL_LockCursor(); | |
584 SDL_DrawCursor(screen); | |
585 SDL_LowerBlit(screen, &rect, window->surface, &rect); | |
586 SDL_EraseCursor(screen); | |
587 SDL_UnlockCursor(); | |
588 } else { | |
589 SDL_LowerBlit(screen, &rect, window->surface, &rect); | |
590 } | |
591 | |
592 /* Fall through to video surface update */ | |
593 screen = window->surface; | |
594 } | |
595 if (screen->flags & SDL_DOUBLEBUF) { | |
596 _this->FlipWindowSurface(_this, window); | |
597 } else { | |
598 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
599 } | |
600 return (0); | |
304 } | 601 } |
305 | 602 |
306 void | 603 void |
307 SDL_WM_SetCaption(const char *title, const char *icon) | 604 SDL_WM_SetCaption(const char *title, const char *icon) |
308 { | 605 { |
385 { | 682 { |
386 SDL_SetColors(surface, colors, firstcolor, ncolors); | 683 SDL_SetColors(surface, colors, firstcolor, ncolors); |
387 } | 684 } |
388 | 685 |
389 int | 686 int |
687 SDL_SetScreenColors(SDL_Surface * screen, SDL_Color * colors, int firstcolor, | |
688 int ncolors) | |
689 { | |
690 SDL_Window *window = NULL; | |
691 SDL_Palette *pal; | |
692 int gotall; | |
693 int palsize; | |
694 | |
695 /* Verify the parameters */ | |
696 pal = screen->format->palette; | |
697 if (!pal) { | |
698 return 0; /* not a palettized surface */ | |
699 } | |
700 gotall = 1; | |
701 palsize = 1 << screen->format->BitsPerPixel; | |
702 if (ncolors > (palsize - firstcolor)) { | |
703 ncolors = (palsize - firstcolor); | |
704 gotall = 0; | |
705 } | |
706 | |
707 if (screen->flags & (SDL_SHADOW_SURFACE | SDL_SCREEN_SURFACE)) { | |
708 window = SDL_GetWindowFromSurface(screen); | |
709 if (!window) { | |
710 return 0; | |
711 } | |
712 } | |
713 | |
714 if (screen->flags & SDL_SHADOW_SURFACE) { | |
715 SDL_Palette *vidpal; | |
716 | |
717 vidpal = window->surface->format->palette; | |
718 if (vidpal && vidpal->ncolors == pal->ncolors) { | |
719 /* This is a shadow surface, and the physical | |
720 * framebuffer is also indexed. Propagate the | |
721 * changes to its logical palette so that | |
722 * updates are always identity blits | |
723 */ | |
724 SDL_memcpy(vidpal->colors + firstcolor, colors, | |
725 ncolors * sizeof(*colors)); | |
726 } | |
727 if (window->surface->flags & SDL_HWPALETTE) { | |
728 /* Set the physical palette */ | |
729 screen = window->surface; | |
730 } else { | |
731 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
732 } | |
733 } | |
734 | |
735 if (screen->flags & SDL_SCREEN_SURFACE) { | |
736 if (_this->SetWindowColors) { | |
737 gotall = | |
738 _this->SetWindowColors(_this, window, firstcolor, ncolors, | |
739 colors); | |
740 if (!gotall) { | |
741 /* The video flags shouldn't have SDL_HWPALETTE, and | |
742 the video driver is responsible for copying back the | |
743 correct colors into the video surface palette. | |
744 */ | |
745 ; | |
746 } | |
747 } | |
748 SDL_CursorPaletteChanged(); | |
749 } | |
750 | |
751 return gotall; | |
752 } | |
753 | |
754 int | |
390 SDL_GetWMInfo(SDL_SysWMinfo * info) | 755 SDL_GetWMInfo(SDL_SysWMinfo * info) |
391 { | 756 { |
392 return SDL_GetWindowWMInfo(window, info); | 757 return SDL_GetWindowWMInfo(window, info); |
393 } | 758 } |
394 | 759 |
760 void | |
761 SDL_MoveCursor(int x, int y) | |
762 { | |
763 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
764 | |
765 /* Erase and update the current mouse position */ | |
766 if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { | |
767 /* Erase and redraw mouse cursor in new position */ | |
768 SDL_LockCursor(); | |
769 SDL_EraseCursor(SDL_VideoSurface); | |
770 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
771 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
772 SDL_DrawCursor(SDL_VideoSurface); | |
773 SDL_UnlockCursor(); | |
774 } else if (_this->MoveWMCursor) { | |
775 _this->MoveWMCursor(_this, x, y); | |
776 } | |
777 } | |
778 | |
779 /* Keep track of the current cursor colors */ | |
780 static int palette_changed = 1; | |
781 static Uint8 pixels8[2]; | |
782 | |
783 void | |
784 SDL_CursorPaletteChanged(void) | |
785 { | |
786 palette_changed = 1; | |
787 } | |
788 | |
789 void | |
790 SDL_MouseRect(SDL_Rect * area) | |
791 { | |
792 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
793 int clip_diff; | |
794 | |
795 *area = SDL_cursor->area; | |
796 if (area->x < 0) { | |
797 area->w += area->x; | |
798 area->x = 0; | |
799 } | |
800 if (area->y < 0) { | |
801 area->h += area->y; | |
802 area->y = 0; | |
803 } | |
804 clip_diff = (area->x + area->w) - SDL_VideoSurface->w; | |
805 if (clip_diff > 0) { | |
806 area->w = area->w < clip_diff ? 0 : area->w - clip_diff; | |
807 } | |
808 clip_diff = (area->y + area->h) - SDL_VideoSurface->h; | |
809 if (clip_diff > 0) { | |
810 area->h = area->h < clip_diff ? 0 : area->h - clip_diff; | |
811 } | |
812 } | |
813 | |
814 static void | |
815 SDL_DrawCursorFast(SDL_Surface * screen, SDL_Rect * area) | |
816 { | |
817 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
818 int i, w, h; | |
819 Uint8 *data, datab; | |
820 Uint8 *mask, maskb; | |
821 | |
822 data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; | |
823 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; | |
824 switch (screen->format->BytesPerPixel) { | |
825 | |
826 case 1: | |
827 { | |
828 Uint8 *dst; | |
829 int dstskip; | |
830 | |
831 if (palette_changed) { | |
832 pixels8[0] = | |
833 (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); | |
834 pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); | |
835 palette_changed = 0; | |
836 } | |
837 dst = (Uint8 *) screen->pixels + | |
838 (SDL_cursor->area.y + area->y) * screen->pitch + | |
839 SDL_cursor->area.x; | |
840 dstskip = screen->pitch - area->w; | |
841 | |
842 for (h = area->h; h; h--) { | |
843 for (w = area->w / 8; w; w--) { | |
844 maskb = *mask++; | |
845 datab = *data++; | |
846 for (i = 0; i < 8; ++i) { | |
847 if (maskb & 0x80) { | |
848 *dst = pixels8[datab >> 7]; | |
849 } | |
850 maskb <<= 1; | |
851 datab <<= 1; | |
852 dst++; | |
853 } | |
854 } | |
855 dst += dstskip; | |
856 } | |
857 } | |
858 break; | |
859 | |
860 case 2: | |
861 { | |
862 Uint16 *dst; | |
863 int dstskip; | |
864 | |
865 dst = (Uint16 *) screen->pixels + | |
866 (SDL_cursor->area.y + area->y) * screen->pitch / 2 + | |
867 SDL_cursor->area.x; | |
868 dstskip = (screen->pitch / 2) - area->w; | |
869 | |
870 for (h = area->h; h; h--) { | |
871 for (w = area->w / 8; w; w--) { | |
872 maskb = *mask++; | |
873 datab = *data++; | |
874 for (i = 0; i < 8; ++i) { | |
875 if (maskb & 0x80) { | |
876 *dst = (Uint16) pixels[datab >> 7]; | |
877 } | |
878 maskb <<= 1; | |
879 datab <<= 1; | |
880 dst++; | |
881 } | |
882 } | |
883 dst += dstskip; | |
884 } | |
885 } | |
886 break; | |
887 | |
888 case 3: | |
889 { | |
890 Uint8 *dst; | |
891 int dstskip; | |
892 | |
893 dst = (Uint8 *) screen->pixels + | |
894 (SDL_cursor->area.y + area->y) * screen->pitch + | |
895 SDL_cursor->area.x * 3; | |
896 dstskip = screen->pitch - area->w * 3; | |
897 | |
898 for (h = area->h; h; h--) { | |
899 for (w = area->w / 8; w; w--) { | |
900 maskb = *mask++; | |
901 datab = *data++; | |
902 for (i = 0; i < 8; ++i) { | |
903 if (maskb & 0x80) { | |
904 SDL_memset(dst, pixels[datab >> 7], 3); | |
905 } | |
906 maskb <<= 1; | |
907 datab <<= 1; | |
908 dst += 3; | |
909 } | |
910 } | |
911 dst += dstskip; | |
912 } | |
913 } | |
914 break; | |
915 | |
916 case 4: | |
917 { | |
918 Uint32 *dst; | |
919 int dstskip; | |
920 | |
921 dst = (Uint32 *) screen->pixels + | |
922 (SDL_cursor->area.y + area->y) * screen->pitch / 4 + | |
923 SDL_cursor->area.x; | |
924 dstskip = (screen->pitch / 4) - area->w; | |
925 | |
926 for (h = area->h; h; h--) { | |
927 for (w = area->w / 8; w; w--) { | |
928 maskb = *mask++; | |
929 datab = *data++; | |
930 for (i = 0; i < 8; ++i) { | |
931 if (maskb & 0x80) { | |
932 *dst = pixels[datab >> 7]; | |
933 } | |
934 maskb <<= 1; | |
935 datab <<= 1; | |
936 dst++; | |
937 } | |
938 } | |
939 dst += dstskip; | |
940 } | |
941 } | |
942 break; | |
943 } | |
944 } | |
945 | |
946 static void | |
947 SDL_DrawCursorSlow(SDL_Surface * screen, SDL_Rect * area) | |
948 { | |
949 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
950 int h; | |
951 int x, minx, maxx; | |
952 Uint8 *data, datab = 0; | |
953 Uint8 *mask, maskb = 0; | |
954 Uint8 *dst; | |
955 int dstbpp, dstskip; | |
956 | |
957 data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; | |
958 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; | |
959 dstbpp = screen->format->BytesPerPixel; | |
960 dst = (Uint8 *) screen->pixels + | |
961 (SDL_cursor->area.y + area->y) * screen->pitch + | |
962 SDL_cursor->area.x * dstbpp; | |
963 dstskip = screen->pitch - SDL_cursor->area.w * dstbpp; | |
964 | |
965 minx = area->x; | |
966 maxx = area->x + area->w; | |
967 if (screen->format->BytesPerPixel == 1) { | |
968 if (palette_changed) { | |
969 pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); | |
970 pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); | |
971 palette_changed = 0; | |
972 } | |
973 for (h = area->h; h; h--) { | |
974 for (x = 0; x < SDL_cursor->area.w; ++x) { | |
975 if ((x % 8) == 0) { | |
976 maskb = *mask++; | |
977 datab = *data++; | |
978 } | |
979 if ((x >= minx) && (x < maxx)) { | |
980 if (maskb & 0x80) { | |
981 SDL_memset(dst, pixels8[datab >> 7], dstbpp); | |
982 } | |
983 } | |
984 maskb <<= 1; | |
985 datab <<= 1; | |
986 dst += dstbpp; | |
987 } | |
988 dst += dstskip; | |
989 } | |
990 } else { | |
991 for (h = area->h; h; h--) { | |
992 for (x = 0; x < SDL_cursor->area.w; ++x) { | |
993 if ((x % 8) == 0) { | |
994 maskb = *mask++; | |
995 datab = *data++; | |
996 } | |
997 if ((x >= minx) && (x < maxx)) { | |
998 if (maskb & 0x80) { | |
999 SDL_memset(dst, pixels[datab >> 7], dstbpp); | |
1000 } | |
1001 } | |
1002 maskb <<= 1; | |
1003 datab <<= 1; | |
1004 dst += dstbpp; | |
1005 } | |
1006 dst += dstskip; | |
1007 } | |
1008 } | |
1009 } | |
1010 | |
1011 /* This handles the ugly work of converting the saved cursor background from | |
1012 the pixel format of the shadow surface to that of the video surface. | |
1013 This is only necessary when blitting from a shadow surface of a different | |
1014 pixel format than the video surface, and using a software rendered cursor. | |
1015 */ | |
1016 static void | |
1017 SDL_ConvertCursorSave(SDL_Surface * screen, int w, int h) | |
1018 { | |
1019 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1020 SDL_BlitInfo info; | |
1021 SDL_loblit RunBlit; | |
1022 | |
1023 /* Make sure we can steal the blit mapping */ | |
1024 if (screen->map->dst != SDL_VideoSurface) { | |
1025 return; | |
1026 } | |
1027 | |
1028 /* Set up the blit information */ | |
1029 info.s_pixels = SDL_cursor->save[1]; | |
1030 info.s_width = w; | |
1031 info.s_height = h; | |
1032 info.s_skip = 0; | |
1033 info.d_pixels = SDL_cursor->save[0]; | |
1034 info.d_width = w; | |
1035 info.d_height = h; | |
1036 info.d_skip = 0; | |
1037 info.aux_data = screen->map->sw_data->aux_data; | |
1038 info.src = screen->format; | |
1039 info.table = screen->map->table; | |
1040 info.dst = SDL_VideoSurface->format; | |
1041 RunBlit = screen->map->sw_data->blit; | |
1042 | |
1043 /* Run the actual software blit */ | |
1044 RunBlit(&info); | |
1045 } | |
1046 | |
1047 void | |
1048 SDL_DrawCursorNoLock(SDL_Surface * screen) | |
1049 { | |
1050 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1051 SDL_Rect area; | |
1052 | |
1053 /* Get the mouse rectangle, clipped to the screen */ | |
1054 SDL_MouseRect(&area); | |
1055 if ((area.w == 0) || (area.h == 0)) { | |
1056 return; | |
1057 } | |
1058 | |
1059 /* Copy mouse background */ | |
1060 { | |
1061 int w, h, screenbpp; | |
1062 Uint8 *src, *dst; | |
1063 | |
1064 /* Set up the copy pointers */ | |
1065 screenbpp = screen->format->BytesPerPixel; | |
1066 if ((screen == SDL_VideoSurface) || | |
1067 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format)) { | |
1068 dst = SDL_cursor->save[0]; | |
1069 } else { | |
1070 dst = SDL_cursor->save[1]; | |
1071 } | |
1072 src = (Uint8 *) screen->pixels + area.y * screen->pitch + | |
1073 area.x * screenbpp; | |
1074 | |
1075 /* Perform the copy */ | |
1076 w = area.w * screenbpp; | |
1077 h = area.h; | |
1078 while (h--) { | |
1079 SDL_memcpy(dst, src, w); | |
1080 dst += w; | |
1081 src += screen->pitch; | |
1082 } | |
1083 } | |
1084 | |
1085 /* Draw the mouse cursor */ | |
1086 area.x -= SDL_cursor->area.x; | |
1087 area.y -= SDL_cursor->area.y; | |
1088 if ((area.x == 0) && (area.w == SDL_cursor->area.w)) { | |
1089 SDL_DrawCursorFast(screen, &area); | |
1090 } else { | |
1091 SDL_DrawCursorSlow(screen, &area); | |
1092 } | |
1093 } | |
1094 | |
1095 void | |
1096 SDL_DrawCursor(SDL_Surface * screen) | |
1097 { | |
1098 /* Lock the screen if necessary */ | |
1099 if (screen == NULL) { | |
1100 return; | |
1101 } | |
1102 if (SDL_MUSTLOCK(screen)) { | |
1103 if (SDL_LockSurface(screen) < 0) { | |
1104 return; | |
1105 } | |
1106 } | |
1107 | |
1108 SDL_DrawCursorNoLock(screen); | |
1109 | |
1110 /* Unlock the screen and update if necessary */ | |
1111 if (SDL_MUSTLOCK(screen)) { | |
1112 SDL_UnlockSurface(screen); | |
1113 } | |
1114 if ((screen->flags & SDL_SCREEN_SURFACE) && | |
1115 !(screen->flags & SDL_HWSURFACE)) { | |
1116 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1117 SDL_Window *window; | |
1118 SDL_Rect area; | |
1119 | |
1120 window = SDL_GetWindowFromSurface(screen); | |
1121 if (!window) { | |
1122 return; | |
1123 } | |
1124 | |
1125 SDL_MouseRect(&area); | |
1126 | |
1127 if (_this->UpdateWindowSurface) { | |
1128 _this->UpdateWindowSurface(_this, window, 1, &area); | |
1129 } | |
1130 } | |
1131 } | |
1132 | |
1133 void | |
1134 SDL_EraseCursorNoLock(SDL_Surface * screen) | |
1135 { | |
1136 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1137 SDL_Window *window; | |
1138 SDL_Rect area; | |
1139 | |
1140 /* Get the window associated with the surface */ | |
1141 window = SDL_GetWindowFromSurface(screen); | |
1142 if (!window || !window->surface) { | |
1143 return; | |
1144 } | |
1145 | |
1146 /* Get the mouse rectangle, clipped to the screen */ | |
1147 SDL_MouseRect(&area); | |
1148 if ((area.w == 0) || (area.h == 0)) { | |
1149 return; | |
1150 } | |
1151 | |
1152 /* Copy mouse background */ | |
1153 { | |
1154 int w, h, screenbpp; | |
1155 Uint8 *src, *dst; | |
1156 | |
1157 /* Set up the copy pointers */ | |
1158 screenbpp = screen->format->BytesPerPixel; | |
1159 if ((screen->flags & SDL_SCREEN_SURFACE) || | |
1160 FORMAT_EQUAL(screen->format, window->surface->format)) { | |
1161 src = SDL_cursor->save[0]; | |
1162 } else { | |
1163 src = SDL_cursor->save[1]; | |
1164 } | |
1165 dst = (Uint8 *) screen->pixels + area.y * screen->pitch + | |
1166 area.x * screenbpp; | |
1167 | |
1168 /* Perform the copy */ | |
1169 w = area.w * screenbpp; | |
1170 h = area.h; | |
1171 while (h--) { | |
1172 SDL_memcpy(dst, src, w); | |
1173 src += w; | |
1174 dst += screen->pitch; | |
1175 } | |
1176 | |
1177 /* Perform pixel conversion on cursor background */ | |
1178 if (src > SDL_cursor->save[1]) { | |
1179 SDL_ConvertCursorSave(screen, area.w, area.h); | |
1180 } | |
1181 } | |
1182 } | |
1183 | |
1184 void | |
1185 SDL_EraseCursor(SDL_Surface * screen) | |
1186 { | |
1187 /* Lock the screen if necessary */ | |
1188 if (screen == NULL) { | |
1189 return; | |
1190 } | |
1191 if (SDL_MUSTLOCK(screen)) { | |
1192 if (SDL_LockSurface(screen) < 0) { | |
1193 return; | |
1194 } | |
1195 } | |
1196 | |
1197 SDL_EraseCursorNoLock(screen); | |
1198 | |
1199 /* Unlock the screen and update if necessary */ | |
1200 if (SDL_MUSTLOCK(screen)) { | |
1201 SDL_UnlockSurface(screen); | |
1202 } | |
1203 if ((screen->flags & SDL_SCREEN_SURFACE) && | |
1204 !(screen->flags & SDL_HWSURFACE)) { | |
1205 SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
1206 SDL_Window *window; | |
1207 SDL_Rect area; | |
1208 | |
1209 window = SDL_GetWindowFromSurface(screen); | |
1210 if (!window) { | |
1211 return; | |
1212 } | |
1213 | |
1214 SDL_MouseRect(&area); | |
1215 | |
1216 if (_this->UpdateWindowSurface) { | |
1217 _this->UpdateWindowSurface(_this, window, 1, &area); | |
1218 } | |
1219 } | |
1220 } | |
1221 | |
1222 /* Reset the cursor on video mode change | |
1223 FIXME: Keep track of all cursors, and reset them all. | |
1224 */ | |
1225 void | |
1226 SDL_ResetCursor(void) | |
1227 { | |
1228 int savelen; | |
1229 | |
1230 if (SDL_cursor) { | |
1231 savelen = SDL_cursor->area.w * 4 * SDL_cursor->area.h; | |
1232 SDL_cursor->area.x = 0; | |
1233 SDL_cursor->area.y = 0; | |
1234 SDL_memset(SDL_cursor->save[0], 0, savelen); | |
1235 } | |
1236 } | |
1237 | |
395 /* vi: set ts=4 sw=4 expandtab: */ | 1238 /* vi: set ts=4 sw=4 expandtab: */ |