Mercurial > sdl-ios-xcode
comparison src/events/SDL_gesture.c @ 4657:eed063a0bf5b
Moved Multi finger gesture recognition into the library.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Wed, 07 Jul 2010 04:13:08 -0700 |
parents | |
children | 454385d76845 |
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4656:b5007b7995c6 | 4657:eed063a0bf5b |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* General mouse handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
28 #include "SDL_gesture_c.h" | |
29 | |
30 //TODO: Replace with malloc | |
31 #define MAXFINGERS 3 | |
32 #define MAXTOUCHES 2 | |
33 | |
34 typedef struct { | |
35 float x,y; | |
36 } Point; | |
37 | |
38 | |
39 typedef struct { | |
40 Point p; | |
41 float pressure; | |
42 int id; | |
43 } Finger; | |
44 | |
45 typedef struct { | |
46 Finger f; | |
47 Point cv; | |
48 float dtheta,dDist; | |
49 } TouchPoint; | |
50 | |
51 | |
52 typedef struct { | |
53 int id; | |
54 Point res; | |
55 Point centroid; | |
56 TouchPoint gestureLast[MAXFINGERS]; | |
57 int numDownFingers; | |
58 } GestureTouch; | |
59 | |
60 GestureTouch gestureTouch[MAXTOUCHES]; | |
61 int numGestureTouches = 0; | |
62 int SDL_GestureAddTouch(SDL_Touch* touch) { | |
63 if(numGestureTouches >= MAXTOUCHES) return -1; | |
64 | |
65 gestureTouch[numGestureTouches].res.x = touch->xres; | |
66 gestureTouch[numGestureTouches].res.y = touch->yres; | |
67 gestureTouch[numGestureTouches].numDownFingers = 0; | |
68 | |
69 gestureTouch[numGestureTouches].res.x = touch->xres; | |
70 gestureTouch[numGestureTouches].id = touch->id; | |
71 | |
72 numGestureTouches++; | |
73 return 0; | |
74 } | |
75 | |
76 GestureTouch * SDL_GetGestureTouch(int id) { | |
77 int i; | |
78 for(i = 0;i < numGestureTouches; i++) { | |
79 //printf("%i ?= %i\n",gestureTouch[i].id,id); | |
80 if(gestureTouch[i].id == id) return &gestureTouch[i]; | |
81 } | |
82 return NULL; | |
83 } | |
84 | |
85 int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) { | |
86 SDL_Event event; | |
87 event.mgesture.type = SDL_MULTIGESTURE; | |
88 event.mgesture.touchId = touch->id; | |
89 event.mgesture.x = touch->centroid.x; | |
90 event.mgesture.y = touch->centroid.y; | |
91 event.mgesture.dTheta = dTheta; | |
92 event.mgesture.dDist = dDist; | |
93 return SDL_PushEvent(&event) > 0; | |
94 } | |
95 | |
96 void SDL_GestureProcessEvent(SDL_Event* event) | |
97 { | |
98 if(event->type == SDL_FINGERMOTION || | |
99 event->type == SDL_FINGERDOWN || | |
100 event->type == SDL_FINGERUP) { | |
101 GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId); | |
102 | |
103 | |
104 //Shouldn't be possible | |
105 if(inTouch == NULL) return; | |
106 | |
107 | |
108 float x = ((float)event->tfinger.x)/inTouch->res.x; | |
109 float y = ((float)event->tfinger.y)/inTouch->res.y; | |
110 int j,empty = -1; | |
111 | |
112 for(j = 0;j<inTouch->numDownFingers;j++) { | |
113 if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue; | |
114 | |
115 if(event->type == SDL_FINGERUP) { | |
116 inTouch->numDownFingers--; | |
117 inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; | |
118 break; | |
119 } | |
120 else { | |
121 float dx = x - inTouch->gestureLast[j].f.p.x; | |
122 float dy = y - inTouch->gestureLast[j].f.p.y; | |
123 inTouch->centroid.x += dx/inTouch->numDownFingers; | |
124 inTouch->centroid.y += dy/inTouch->numDownFingers; | |
125 if(inTouch->numDownFingers > 1) { | |
126 Point lv; //Vector from centroid to last x,y position | |
127 Point v; //Vector from centroid to current x,y position | |
128 lv = inTouch->gestureLast[j].cv; | |
129 float lDist = sqrt(lv.x*lv.x + lv.y*lv.y); | |
130 //printf("lDist = %f\n",lDist); | |
131 v.x = x - inTouch->centroid.x; | |
132 v.y = y - inTouch->centroid.y; | |
133 inTouch->gestureLast[j].cv = v; | |
134 float Dist = sqrt(v.x*v.x+v.y*v.y); | |
135 // cos(dTheta) = (v . lv)/(|v| * |lv|) | |
136 | |
137 //Normalize Vectors to simplify angle calculation | |
138 lv.x/=lDist; | |
139 lv.y/=lDist; | |
140 v.x/=Dist; | |
141 v.y/=Dist; | |
142 float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y); | |
143 | |
144 float dDist = (Dist - lDist); | |
145 if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values | |
146 inTouch->gestureLast[j].dDist = dDist; | |
147 inTouch->gestureLast[j].dtheta = dtheta; | |
148 | |
149 //printf("dDist = %f, dTheta = %f\n",dDist,dtheta); | |
150 //gdtheta = gdtheta*.9 + dtheta*.1; | |
151 //gdDist = gdDist*.9 + dDist*.1 | |
152 //knob.r += dDist/numDownFingers; | |
153 //knob.ang += dtheta; | |
154 //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist); | |
155 //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); | |
156 SDL_SendGestureMulti(inTouch,dtheta,dDist); | |
157 } | |
158 else { | |
159 inTouch->gestureLast[j].dDist = 0; | |
160 inTouch->gestureLast[j].dtheta = 0; | |
161 inTouch->gestureLast[j].cv.x = 0; | |
162 inTouch->gestureLast[j].cv.y = 0; | |
163 } | |
164 inTouch->gestureLast[j].f.p.x = x; | |
165 inTouch->gestureLast[j].f.p.y = y; | |
166 break; | |
167 //pressure? | |
168 } | |
169 } | |
170 | |
171 if(j == inTouch->numDownFingers) { | |
172 //printf("Finger Down!!!\n"); | |
173 inTouch->numDownFingers++; | |
174 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+ | |
175 x)/inTouch->numDownFingers; | |
176 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+ | |
177 y)/inTouch->numDownFingers; | |
178 | |
179 inTouch->gestureLast[j].f.id = event->tfinger.fingerId; | |
180 inTouch->gestureLast[j].f.p.x = x; | |
181 inTouch->gestureLast[j].f.p.y = y; | |
182 inTouch->gestureLast[j].cv.x = 0; | |
183 inTouch->gestureLast[j].cv.y = 0; | |
184 } | |
185 } | |
186 } | |
187 | |
188 /* vi: set ts=4 sw=4 expandtab: */ | |
189 |