Mercurial > sdl-ios-xcode
comparison src/thread/nds/SDL_syssem_c.h @ 3422:ec4db979dddb
Fixed bug #847
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 02 Nov 2009 07:55:42 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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3421:7bc83a9e09fd | 3422:ec4db979dddb |
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