Mercurial > sdl-ios-xcode
comparison WhatsNew @ 1737:eacc5bc01d1c
Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Apr 2006 08:39:51 +0000 |
parents | 3b2a92126f4d |
children | c2c6ff414ef5 |
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1736:3b2a92126f4d | 1737:eacc5bc01d1c |
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3 | 3 |
4 Version 1.0: | 4 Version 1.0: |
5 | 5 |
6 1.2.10: | 6 1.2.10: |
7 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. | 7 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. |
8 | |
9 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. | |
8 | 10 |
9 Added current_w and current_h to the SDL_VideoInfo structure, | 11 Added current_w and current_h to the SDL_VideoInfo structure, |
10 which is set to the desktop resolution during video intialization, | 12 which is set to the desktop resolution during video intialization, |
11 and then set to the current resolution when a video mode is set. | 13 and then set to the current resolution when a video mode is set. |
12 | 14 |