Mercurial > sdl-ios-xcode
comparison docs.html @ 4003:ea059917233c SDL-1.2
Added notes about audio callback behaviour.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 02:53:40 +0000 |
parents | 720c59bd38ac |
children | 1146681dbb74 |
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4002:e905bb5d9bc3 | 4003:ea059917233c |
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49 <P> | 49 <P> |
50 Unofficial support for the S60/SymbianOS platform has been added. | 50 Unofficial support for the S60/SymbianOS platform has been added. |
51 </P> | 51 </P> |
52 <P> | 52 <P> |
53 Unofficial support for the Nintendo DS platform has been added. | 53 Unofficial support for the Nintendo DS platform has been added. |
54 </P> | |
55 <P> | |
56 Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data. | |
57 Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it. | |
54 </P> | 58 </P> |
55 </BLOCKQUOTE> | 59 </BLOCKQUOTE> |
56 | 60 |
57 <H3> Unix Notes </H3> | 61 <H3> Unix Notes </H3> |
58 | 62 |