comparison src/video/quartz/SDL_QuartzGL.m @ 1177:e967ab22e6fd

SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the Quartz target...fixed this to match the documented behaviour.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 20 Nov 2005 23:59:26 +0000
parents 72c6c3e5bb85
children 49d3efec6651
comparison
equal deleted inserted replaced
1176:dd2a8deeb26d 1177:e967ab22e6fd
167 167
168 /* SDL OpenGL functions */ 168 /* SDL OpenGL functions */
169 169
170 int QZ_GL_LoadLibrary (_THIS, const char *location) { 170 int QZ_GL_LoadLibrary (_THIS, const char *location) {
171 this->gl_config.driver_loaded = 1; 171 this->gl_config.driver_loaded = 1;
172 return 1; 172 return 0;
173 } 173 }
174 174
175 void* QZ_GL_GetProcAddress (_THIS, const char *proc) { 175 void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
176 176
177 /* We may want to cache the bundleRef at some point */ 177 /* We may want to cache the bundleRef at some point */