comparison test/testdyngles.c @ 2843:e919f2e3700d

Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:22:28 +0000
parents f55c87ae336b
children 0b6f51c29267
comparison
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2842:97ba0be8b565 2843:e919f2e3700d