Mercurial > sdl-ios-xcode
comparison test/testblitspeed.c @ 2843:e919f2e3700d
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
texture. This is a total hack though. Maybe we should be using a different
texture format?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 18:22:28 +0000 |
parents | 204be4fc2726 |
children |
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2842:97ba0be8b565 | 2843:e919f2e3700d |
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