Mercurial > sdl-ios-xcode
comparison test/testalpha.c @ 2843:e919f2e3700d
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
texture. This is a total hack though. Maybe we should be using a different
texture format?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:22:28 +0000 |
parents | cf271ff76061 |
children | f8816ffa210b |
comparison
equal
deleted
inserted
replaced
2842:97ba0be8b565 | 2843:e919f2e3700d |
---|