Mercurial > sdl-ios-xcode
comparison include/SDL_opengl.h @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | 2add0d17180b |
children | c2539ff054c8 |
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5061:9e9940eae455 | 5062:e8916fe9cfc8 |
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29 #ifndef _SDL_opengl_h | 29 #ifndef _SDL_opengl_h |
30 #define _SDL_opengl_h | 30 #define _SDL_opengl_h |
31 | 31 |
32 #include "SDL_config.h" | 32 #include "SDL_config.h" |
33 | 33 |
34 #ifdef __WIN32__ | 34 #ifdef __WINDOWS__ |
35 #define WIN32_LEAN_AND_MEAN | 35 #define WIN32_LEAN_AND_MEAN |
36 #ifndef NOMINMAX | 36 #ifndef NOMINMAX |
37 #define NOMINMAX /* Don't defined min() and max() */ | 37 #define NOMINMAX /* Don't defined min() and max() */ |
38 #endif | 38 #endif |
39 #include <windows.h> | 39 #include <windows.h> |