Mercurial > sdl-ios-xcode
comparison include/SDL_main.h @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | 18fe0aded409 |
children | c2539ff054c8 |
comparison
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5061:9e9940eae455 | 5062:e8916fe9cfc8 |
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29 * \file SDL_main.h | 29 * \file SDL_main.h |
30 * | 30 * |
31 * Redefine main() on some platforms so that it is called by SDL. | 31 * Redefine main() on some platforms so that it is called by SDL. |
32 */ | 32 */ |
33 | 33 |
34 #if defined(__WIN32__) || \ | 34 #if defined(__WINDOWS__) || \ |
35 (defined(__MWERKS__) && !defined(__BEOS__)) || \ | 35 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
36 defined(__SYMBIAN32__) || defined(__IPHONEOS__) || \ | 36 defined(__SYMBIAN32__) || defined(__IPHONEOS__) || \ |
37 defined(__ANDROID__) | 37 defined(__ANDROID__) |
38 | 38 |
39 #ifdef __cplusplus | 39 #ifdef __cplusplus |
64 */ | 64 */ |
65 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | 65 extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
66 | 66 |
67 | 67 |
68 /* From the SDL library code -- needed for registering the app on Win32 */ | 68 /* From the SDL library code -- needed for registering the app on Win32 */ |
69 #ifdef __WIN32__ | 69 #ifdef __WINDOWS__ |
70 | 70 |
71 #include "begin_code.h" | 71 #include "begin_code.h" |
72 #ifdef __cplusplus | 72 #ifdef __cplusplus |
73 /* *INDENT-OFF* */ | 73 /* *INDENT-OFF* */ |
74 extern "C" { | 74 extern "C" { |