Mercurial > sdl-ios-xcode
comparison VisualC/SDLmain/SDLmain_VS2010.vcxproj @ 5062:e8916fe9cfc8
Fixed bug #925
Changed "win32" to "windows"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 20 Jan 2011 18:04:05 -0800 |
parents | fc26fb7e20af |
children | 16a326715f39 |
comparison
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5061:9e9940eae455 | 5062:e8916fe9cfc8 |
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100 </PropertyGroup> | 100 </PropertyGroup> |
101 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | 101 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
102 <PreBuildEvent> | 102 <PreBuildEvent> |
103 <Message>Making sure basic SDL headers are in place...</Message> | 103 <Message>Making sure basic SDL headers are in place...</Message> |
104 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY | 104 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY |
105 echo Copying SDL_config_win32.h to SDL_config.h... | 105 echo Copying SDL_config_windows.h to SDL_config.h... |
106 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 106 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
107 :SDLCONFIGOKAY | 107 :SDLCONFIGOKAY |
108 | 108 |
109 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 109 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
110 echo Creating stub SDL_revision.h file... | 110 echo Creating stub SDL_revision.h file... |
111 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" | 111 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" |
153 </ItemDefinitionGroup> | 153 </ItemDefinitionGroup> |
154 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'"> | 154 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'"> |
155 <PreBuildEvent> | 155 <PreBuildEvent> |
156 <Message>Making sure basic SDL headers are in place...</Message> | 156 <Message>Making sure basic SDL headers are in place...</Message> |
157 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY | 157 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY |
158 echo Copying SDL_config_win32.h to SDL_config.h... | 158 echo Copying SDL_config_windows.h to SDL_config.h... |
159 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 159 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
160 :SDLCONFIGOKAY | 160 :SDLCONFIGOKAY |
161 | 161 |
162 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 162 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
163 echo Creating stub SDL_revision.h file... | 163 echo Creating stub SDL_revision.h file... |
164 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" | 164 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" |
206 </ItemDefinitionGroup> | 206 </ItemDefinitionGroup> |
207 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | 207 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
208 <PreBuildEvent> | 208 <PreBuildEvent> |
209 <Message>Making sure basic SDL headers are in place...</Message> | 209 <Message>Making sure basic SDL headers are in place...</Message> |
210 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY | 210 <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY |
211 echo Copying SDL_config_win32.h to SDL_config.h... | 211 echo Copying SDL_config_windows.h to SDL_config.h... |
212 copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 212 copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
213 :SDLCONFIGOKAY | 213 :SDLCONFIGOKAY |
214 | 214 |
215 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 215 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
216 echo Creating stub SDL_revision.h file... | 216 echo Creating stub SDL_revision.h file... |
217 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" | 217 echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" |
254 <Lib> | 254 <Lib> |
255 <OutputFile>$(IntDir)SDLmain.lib</OutputFile> | 255 <OutputFile>$(IntDir)SDLmain.lib</OutputFile> |
256 </Lib> | 256 </Lib> |
257 </ItemDefinitionGroup> | 257 </ItemDefinitionGroup> |
258 <ItemGroup> | 258 <ItemGroup> |
259 <ClCompile Include="..\..\Src\Main\Win32\SDL_win32_main.c" /> | 259 <ClCompile Include="..\..\src\main\windows\SDL_windows_main.c" /> |
260 </ItemGroup> | 260 </ItemGroup> |
261 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | 261 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
262 <ImportGroup Label="ExtensionTargets"> | 262 <ImportGroup Label="ExtensionTargets"> |
263 </ImportGroup> | 263 </ImportGroup> |
264 </Project> | 264 </Project> |