Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 3675:e86edac50872
Fixed bug #932
Added the Fill operation for Direct3D
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 18 Jan 2010 06:34:04 +0000 |
parents | 0f958e527e5e |
children | 64ce267332c6 |
comparison
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deleted
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3674:7b597182d06b | 3675:e86edac50872 |
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465 renderer->UnlockTexture = D3D_UnlockTexture; | 465 renderer->UnlockTexture = D3D_UnlockTexture; |
466 renderer->DirtyTexture = D3D_DirtyTexture; | 466 renderer->DirtyTexture = D3D_DirtyTexture; |
467 renderer->RenderDrawPoints = D3D_RenderDrawPoints; | 467 renderer->RenderDrawPoints = D3D_RenderDrawPoints; |
468 renderer->RenderDrawLines = D3D_RenderDrawLines; | 468 renderer->RenderDrawLines = D3D_RenderDrawLines; |
469 renderer->RenderDrawRects = D3D_RenderDrawRects; | 469 renderer->RenderDrawRects = D3D_RenderDrawRects; |
470 renderer->RenderFillRects = D3D_RenderFillRects; | |
470 renderer->RenderCopy = D3D_RenderCopy; | 471 renderer->RenderCopy = D3D_RenderCopy; |
471 renderer->RenderReadPixels = D3D_RenderReadPixels; | 472 renderer->RenderReadPixels = D3D_RenderReadPixels; |
472 renderer->RenderWritePixels = D3D_RenderWritePixels; | 473 renderer->RenderWritePixels = D3D_RenderWritePixels; |
473 renderer->RenderPresent = D3D_RenderPresent; | 474 renderer->RenderPresent = D3D_RenderPresent; |
474 renderer->DestroyTexture = D3D_DestroyTexture; | 475 renderer->DestroyTexture = D3D_DestroyTexture; |