Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 5143:e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 23:23:57 -0800 |
parents | da10636e5eca |
children | 31e7f523ab3d |
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5142:57851a238c8f | 5143:e743b9c3f6d6 |
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1701 return 0; | 1701 return 0; |
1702 } | 1702 } |
1703 } else { | 1703 } else { |
1704 if (surface->format->Amask | 1704 if (surface->format->Amask |
1705 || !(surface->map->info.flags & | 1705 || !(surface->map->info.flags & |
1706 (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) { | 1706 (SDL_COPY_COLORKEY | SDL_COPY_BLEND))) { |
1707 Uint32 it; | 1707 Uint32 it; |
1708 int pfmt; | 1708 int pfmt; |
1709 | 1709 |
1710 /* Pixel formats, sorted by best first */ | 1710 /* Pixel formats, sorted by best first */ |
1711 static const Uint32 sdl_pformats[] = { | 1711 static const Uint32 sdl_pformats[] = { |