Mercurial > sdl-ios-xcode
comparison include/SDL_config_win32.h @ 1730:e70477157db9 SDL-1.3
Starting support for Direct3D render driver.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 08 Jul 2006 18:06:02 +0000 |
parents | a1ebb17f9c52 |
children |
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1729:0ef52d56e8bb | 1730:e70477157db9 |
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151 | 151 |
152 /* Enable various video drivers */ | 152 /* Enable various video drivers */ |
153 #define SDL_VIDEO_DRIVER_DUMMY 1 | 153 #define SDL_VIDEO_DRIVER_DUMMY 1 |
154 #define SDL_VIDEO_DRIVER_WIN32 1 | 154 #define SDL_VIDEO_DRIVER_WIN32 1 |
155 | 155 |
156 #define SDL_VIDEO_RENDER_D3D 1 | |
157 #define SDL_VIDEO_RENDER_GDI 1 | |
158 | |
156 /* Enable OpenGL support */ | 159 /* Enable OpenGL support */ |
157 #ifndef _WIN32_WCE | 160 #ifndef _WIN32_WCE |
158 #define SDL_VIDEO_OPENGL 1 | 161 #define SDL_VIDEO_OPENGL 1 |
159 #define SDL_VIDEO_OPENGL_WGL 1 | 162 #define SDL_VIDEO_OPENGL_WGL 1 |
163 #define SDL_VIDEO_RENDER_OGL 1 | |
160 #endif | 164 #endif |
161 | 165 |
162 /* Enable assembly routines (Win64 doesn't have inline asm) */ | 166 /* Enable assembly routines (Win64 doesn't have inline asm) */ |
163 #ifndef _WIN64 | 167 #ifndef _WIN64 |
164 #define SDL_ASSEMBLY_ROUTINES 1 | 168 #define SDL_ASSEMBLY_ROUTINES 1 |