Mercurial > sdl-ios-xcode
comparison include/SDL_opengl.h @ 600:e5f3ff1580f3
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 26 Feb 2003 07:27:32 +0000 |
parents | d62b9aeaf0ea |
children | 9ee05fe728df |
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599:28f43c832aaa | 600:e5f3ff1580f3 |
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27 | 27 |
28 /* This is a simple file to encapsulate the OpenGL API headers */ | 28 /* This is a simple file to encapsulate the OpenGL API headers */ |
29 | 29 |
30 #ifdef WIN32 | 30 #ifdef WIN32 |
31 #define WIN32_LEAN_AND_MEAN | 31 #define WIN32_LEAN_AND_MEAN |
32 #define NOMINMAX /* Don't defined min() and max() */ | |
32 #include <windows.h> | 33 #include <windows.h> |
33 #endif | 34 #endif |
34 #if defined(__APPLE__) && defined(__MACH__) | 35 #if defined(__APPLE__) && defined(__MACH__) |
35 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ | 36 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
36 #include <OpenGL/glu.h> /* Header File For The GLU Library */ | 37 #include <OpenGL/glu.h> /* Header File For The GLU Library */ |