Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_SetVideoMode.3 @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 546f7c1eb755 |
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180:578815880307 | 181:e5bc29de3f0a |
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1 .TH "SDL_SetVideoMode" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" | 1 .TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&. | 3 SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&. |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
19 .TP 20 | 19 .TP 20 |
20 \fBSDL_HWSURFACE\fP | 20 \fBSDL_HWSURFACE\fP |
21 Create the video surface in video memory | 21 Create the video surface in video memory |
22 .TP 20 | 22 .TP 20 |
23 \fBSDL_ASYNCBLIT\fP | 23 \fBSDL_ASYNCBLIT\fP |
24 Enables the use of asynchronous to the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&. | 24 Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&. |
25 .TP 20 | 25 .TP 20 |
26 \fBSDL_ANYFORMAT\fP | 26 \fBSDL_ANYFORMAT\fP |
27 Normally, if a video surface of the requested depth (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its depth\&. | 27 Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&. |
28 .TP 20 | 28 .TP 20 |
29 \fBSDL_HWPALETTE\fP | 29 \fBSDL_HWPALETTE\fP |
30 Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR\&. | 30 Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&. |
31 .TP 20 | 31 .TP 20 |
32 \fBSDL_DOUBLEBUF\fP | 32 \fBSDL_DOUBLEBUF\fP |
33 Enable double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. | 33 Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. |
34 .TP 20 | 34 .TP 20 |
35 \fBSDL_FULLSCREEN\fP | 35 \fBSDL_FULLSCREEN\fP |
36 SDL will attempt to use a fullscreen mode | 36 SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&. |
37 .TP 20 | 37 .TP 20 |
38 \fBSDL_OPENGL\fP | 38 \fBSDL_OPENGL\fP |
39 Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&. | 39 Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&. |
40 .TP 20 | 40 .TP 20 |
41 \fBSDL_OPENGLBLIT\fP | 41 \fBSDL_OPENGLBLIT\fP |
42 Create an OpenGL rendering context, like above, but allow normal blitting operations\&. | 42 Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&. |
43 .TP 20 | 43 .TP 20 |
44 \fBSDL_RESIZABLE\fP | 44 \fBSDL_RESIZABLE\fP |
45 Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&. | 45 Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&. |
46 .TP 20 | 46 .TP 20 |
47 \fBSDL_NOFRAME\fP | 47 \fBSDL_NOFRAME\fP |
50 .RS | 50 .RS |
51 \fBNote: | 51 \fBNote: |
52 .PP | 52 .PP |
53 Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&. | 53 Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&. |
54 .RE | 54 .RE |
55 .PP | |
56 .RS | |
57 \fBNote: | |
58 .PP | |
59 The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&. | |
60 .RE | |
55 .SH "RETURN VALUE" | 61 .SH "RETURN VALUE" |
56 .PP | 62 .PP |
57 The framebuffer surface, or \fBNULL\fR if it fails\&. | 63 The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&. |
58 .SH "SEE ALSO" | 64 .SH "SEE ALSO" |
59 .PP | 65 .PP |
60 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR | 66 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR |
61 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42 | 67 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |