Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_PauseAudio.3 @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 546f7c1eb755 |
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180:578815880307 | 181:e5bc29de3f0a |
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1 .TH "SDL_PauseAudio" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" | 1 .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_PauseAudio\- Pauses and unpauses the audio callback processing | 3 SDL_PauseAudio\- Pauses and unpauses the audio callback processing |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
10 .PP | 10 .PP |
11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. | 11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. |
12 .SH "SEE ALSO" | 12 .SH "SEE ALSO" |
13 .PP | 13 .PP |
14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR | 14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR |
15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 | 15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |