Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MouseMotionEvent.3 @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 546f7c1eb755 |
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180:578815880307 | 181:e5bc29de3f0a |
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1 .TH "SDL_MouseMotionEvent" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" | 1 .TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_MouseMotionEvent\- Mouse motion event structure | 3 SDL_MouseMotionEvent\- Mouse motion event structure |
4 .SH "STRUCTURE DEFINITION" | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | 5 .PP |
6 .nf | 6 .nf |
33 .PP | 33 .PP |
34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. | 34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. |
35 .SH "SEE ALSO" | 35 .SH "SEE ALSO" |
36 .PP | 36 .PP |
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR | 37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR |
38 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 | 38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |