Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_GL_LoadLibrary.3 @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 546f7c1eb755 |
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180:578815880307 | 181:e5bc29de3f0a |
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1 .TH "SDL_GL_LoadLibrary" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" | 1 .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_GL_LoadLibrary\- Specify an OpenGL library | 3 SDL_GL_LoadLibrary\- Specify an OpenGL library |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
10 .PP | 10 .PP |
11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. | 11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. |
12 .SH "SEE ALSO" | 12 .SH "SEE ALSO" |
13 .PP | 13 .PP |
14 \fI\fBSDL_GL_GetProcAddress\fP\fR | 14 \fI\fBSDL_GL_GetProcAddress\fP\fR |
15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 | 15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |