comparison docs/man3/SDL_GL_LoadLibrary.3 @ 181:e5bc29de3f0a

Updated from the SDL Documentation Project
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Sep 2001 02:41:09 +0000
parents 55f1f1b3e27d
children 546f7c1eb755
comparison
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180:578815880307 181:e5bc29de3f0a
1 .TH "SDL_GL_LoadLibrary" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" 1 .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_GL_LoadLibrary\- Specify an OpenGL library 3 SDL_GL_LoadLibrary\- Specify an OpenGL library
4 .SH "SYNOPSIS" 4 .SH "SYNOPSIS"
5 .PP 5 .PP
6 \fB#include "SDL\&.h" 6 \fB#include "SDL\&.h"
10 .PP 10 .PP
11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. 11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
12 .SH "SEE ALSO" 12 .SH "SEE ALSO"
13 .PP 13 .PP
14 \fI\fBSDL_GL_GetProcAddress\fP\fR 14 \fI\fBSDL_GL_GetProcAddress\fP\fR
15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01