Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_FillRect.3 @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 546f7c1eb755 |
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180:578815880307 | 181:e5bc29de3f0a |
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1 .TH "SDL_FillRect" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" | 1 .TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_FillRect\- This function performs a fast fill of the given rectangle with some color | 3 SDL_FillRect\- This function performs a fast fill of the given rectangle with some color |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
8 \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR); | 8 \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR); |
9 .SH "DESCRIPTION" | 9 .SH "DESCRIPTION" |
10 .PP | 10 .PP |
11 This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&. | 11 This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&. |
12 .PP | 12 .PP |
13 The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR function\&. | 13 The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&. |
14 .PP | 14 .PP |
15 If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle\&. | 15 If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&. |
16 .SH "RETURN VALUE" | 16 .SH "RETURN VALUE" |
17 .PP | 17 .PP |
18 This function returns \fB0\fR on success, or \fB-1\fR on error\&. | 18 This function returns \fB0\fR on success, or \fB-1\fR on error\&. |
19 .SH "SEE ALSO" | 19 .SH "SEE ALSO" |
20 .PP | 20 .PP |
21 \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR | 21 \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR |
22 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 | 22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |