Mercurial > sdl-ios-xcode
comparison docs/html/sdljoystickopen.html @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
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180:578815880307 | 181:e5bc29de3f0a |
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71 >SDL_JoystickOpen</A | 71 >SDL_JoystickOpen</A |
72 ></H1 | 72 ></H1 |
73 ><DIV | 73 ><DIV |
74 CLASS="REFNAMEDIV" | 74 CLASS="REFNAMEDIV" |
75 ><A | 75 ><A |
76 NAME="AEN5549" | 76 NAME="AEN5708" |
77 ></A | 77 ></A |
78 ><H2 | 78 ><H2 |
79 >Name</H2 | 79 >Name</H2 |
80 >SDL_JoystickOpen -- Opens a joystick for use.</DIV | 80 >SDL_JoystickOpen -- Opens a joystick for use.</DIV |
81 ><DIV | 81 ><DIV |
82 CLASS="REFSYNOPSISDIV" | 82 CLASS="REFSYNOPSISDIV" |
83 ><A | 83 ><A |
84 NAME="AEN5552" | 84 NAME="AEN5711" |
85 ></A | 85 ></A |
86 ><H2 | 86 ><H2 |
87 >Synopsis</H2 | 87 >Synopsis</H2 |
88 ><DIV | 88 ><DIV |
89 CLASS="FUNCSYNOPSIS" | 89 CLASS="FUNCSYNOPSIS" |
90 ><A | 90 ><A |
91 NAME="AEN5553" | 91 NAME="AEN5712" |
92 ></A | 92 ></A |
93 ><P | 93 ><P |
94 ></P | 94 ></P |
95 ><PRE | 95 ><PRE |
96 CLASS="FUNCSYNOPSISINFO" | 96 CLASS="FUNCSYNOPSISINFO" |
110 ></DIV | 110 ></DIV |
111 ></DIV | 111 ></DIV |
112 ><DIV | 112 ><DIV |
113 CLASS="REFSECT1" | 113 CLASS="REFSECT1" |
114 ><A | 114 ><A |
115 NAME="AEN5559" | 115 NAME="AEN5718" |
116 ></A | 116 ></A |
117 ><H2 | 117 ><H2 |
118 >Description</H2 | 118 >Description</H2 |
119 ><P | 119 ><P |
120 >Opens a joystick for use within SDL. The <TT | 120 >Opens a joystick for use within SDL. The <TT |
125 > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P | 125 > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P |
126 ></DIV | 126 ></DIV |
127 ><DIV | 127 ><DIV |
128 CLASS="REFSECT1" | 128 CLASS="REFSECT1" |
129 ><A | 129 ><A |
130 NAME="AEN5563" | 130 NAME="AEN5722" |
131 ></A | 131 ></A |
132 ><H2 | 132 ><H2 |
133 >Return Value</H2 | 133 >Return Value</H2 |
134 ><P | 134 ><P |
135 >Returns a <SPAN | 135 >Returns a <SPAN |
141 > on failure.</P | 141 > on failure.</P |
142 ></DIV | 142 ></DIV |
143 ><DIV | 143 ><DIV |
144 CLASS="REFSECT1" | 144 CLASS="REFSECT1" |
145 ><A | 145 ><A |
146 NAME="AEN5568" | 146 NAME="AEN5727" |
147 ></A | 147 ></A |
148 ><H2 | 148 ><H2 |
149 >Examples</H2 | 149 >Examples</H2 |
150 ><P | 150 ><P |
151 ><PRE | 151 ><PRE |
158 | 158 |
159 if(joy) | 159 if(joy) |
160 { | 160 { |
161 printf("Opened Joystick 0\n"); | 161 printf("Opened Joystick 0\n"); |
162 printf("Name: %s\n", SDL_JoystickName(0)); | 162 printf("Name: %s\n", SDL_JoystickName(0)); |
163 printf("Number of Axes: %s\n", SDL_JoystickNumAxes(joy)); | 163 printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); |
164 printf("Number of Buttons: %s\n", SDL_JoystickNumButtons(joy)); | 164 printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); |
165 printf("Number of Balls: %s\n", SDL_JoystickNumBalls(joy)); | 165 printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); |
166 } | 166 } |
167 else | 167 else |
168 printf("Couldn't open Joystick 0\n"); | 168 printf("Couldn't open Joystick 0\n"); |
169 | 169 |
170 // Close if opened | 170 // Close if opened |
174 ></P | 174 ></P |
175 ></DIV | 175 ></DIV |
176 ><DIV | 176 ><DIV |
177 CLASS="REFSECT1" | 177 CLASS="REFSECT1" |
178 ><A | 178 ><A |
179 NAME="AEN5572" | 179 NAME="AEN5731" |
180 ></A | 180 ></A |
181 ><H2 | 181 ><H2 |
182 >See Also</H2 | 182 >See Also</H2 |
183 ><P | 183 ><P |
184 ><A | 184 ><A |