Mercurial > sdl-ios-xcode
comparison docs/html/sdlglattr.html @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
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180:578815880307 | 181:e5bc29de3f0a |
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71 >SDL_GLattr</A | 71 >SDL_GLattr</A |
72 ></H1 | 72 ></H1 |
73 ><DIV | 73 ><DIV |
74 CLASS="REFNAMEDIV" | 74 CLASS="REFNAMEDIV" |
75 ><A | 75 ><A |
76 NAME="AEN2549" | 76 NAME="AEN2587" |
77 ></A | 77 ></A |
78 ><H2 | 78 ><H2 |
79 >Name</H2 | 79 >Name</H2 |
80 >SDL_GLattr -- SDL GL Attributes</DIV | 80 >SDL_GLattr -- SDL GL Attributes</DIV |
81 ><DIV | 81 ><DIV |
82 CLASS="REFSECT1" | 82 CLASS="REFSECT1" |
83 ><A | 83 ><A |
84 NAME="AEN2552" | 84 NAME="AEN2590" |
85 ></A | 85 ></A |
86 ><H2 | 86 ><H2 |
87 >Attributes</H2 | 87 >Attributes</H2 |
88 ><DIV | 88 ><DIV |
89 CLASS="INFORMALTABLE" | 89 CLASS="INFORMALTABLE" |
90 ><A | 90 ><A |
91 NAME="AEN2554" | 91 NAME="AEN2592" |
92 ></A | 92 ></A |
93 ><P | 93 ><P |
94 ></P | 94 ></P |
95 ><TABLE | 95 ><TABLE |
96 BORDER="0" | 96 BORDER="0" |
259 ></DIV | 259 ></DIV |
260 ></DIV | 260 ></DIV |
261 ><DIV | 261 ><DIV |
262 CLASS="REFSECT1" | 262 CLASS="REFSECT1" |
263 ><A | 263 ><A |
264 NAME="AEN2605" | 264 NAME="AEN2643" |
265 ></A | 265 ></A |
266 ><H2 | 266 ><H2 |
267 >Description</H2 | 267 >Description</H2 |
268 ><P | 268 ><P |
269 >While you can set most OpenGL attributes normally, the attributes list above must be known <I | 269 >While you can set most OpenGL attributes normally, the attributes list above must be known <I |
284 >.</P | 284 >.</P |
285 ></DIV | 285 ></DIV |
286 ><DIV | 286 ><DIV |
287 CLASS="REFSECT1" | 287 CLASS="REFSECT1" |
288 ><A | 288 ><A |
289 NAME="AEN2613" | 289 NAME="AEN2651" |
290 ></A | 290 ></A |
291 ><H2 | 291 ><H2 |
292 >See Also</H2 | 292 >See Also</H2 |
293 ><P | 293 ><P |
294 ><A | 294 ><A |