Mercurial > sdl-ios-xcode
comparison src/video/cocoa/SDL_cocoamodes.m @ 2237:e57a883ffa86
Advertise the most efficient format for the screen. Of course SDL code needs
to be fixed to handle framebuffers with alpha...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Aug 2007 02:38:59 +0000 |
parents | 81255f93dfcd |
children | 99210400e8b9 |
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2236:741afd8402cf | 2237:e57a883ffa86 |
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116 switch (bpp) { | 116 switch (bpp) { |
117 case 8: | 117 case 8: |
118 mode->format = SDL_PIXELFORMAT_INDEX8; | 118 mode->format = SDL_PIXELFORMAT_INDEX8; |
119 break; | 119 break; |
120 case 16: | 120 case 16: |
121 mode->format = SDL_PIXELFORMAT_RGB555; | 121 mode->format = SDL_PIXELFORMAT_ARGB1555; |
122 break; | 122 break; |
123 case 32: | 123 case 32: |
124 mode->format = SDL_PIXELFORMAT_RGB888; | 124 mode->format = SDL_PIXELFORMAT_ARGB8888; |
125 break; | 125 break; |
126 } | 126 } |
127 mode->w = width; | 127 mode->w = width; |
128 mode->h = height; | 128 mode->h = height; |
129 mode->refresh_rate = refreshRate; | 129 mode->refresh_rate = refreshRate; |