Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 1658:e49147870aac SDL-1.3
glSDL support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 01 May 2006 06:58:33 +0000 |
parents | e94b0d7c33bc |
children | 782fd950bd46 |
comparison
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1657:5b0805ceb50f | 1658:e49147870aac |
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28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) | 28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) |
29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) | 29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) |
30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) | 30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) |
31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) | 31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) |
32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) | 32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) |
33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) | 33 SDL_PROC(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) |
34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) | 34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) |
35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) | 35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) |
36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) | 36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) |
37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) | 37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) |
38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) | 38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) |
44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) | 44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) |
45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) | 45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) |
46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) | 46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) |
47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) | 47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) |
48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) | 48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) |
49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | 49 SDL_PROC(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) | 50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) |
51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) | 51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) | 52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) |
53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) | 53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) | 54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) |
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) | 60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) |
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) | 61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) |
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) | 62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) |
63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) | 63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) |
64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) | 64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) |
65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) | 65 SDL_PROC(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) |
66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) | 66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) |
67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) | 67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) |
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) | 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) |
69 SDL_PROC(void,glDisable,(GLenum cap)) | 69 SDL_PROC(void,glDisable,(GLenum cap)) |
70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) | 70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) |
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) | 71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) |
72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) | 72 SDL_PROC(void,glDrawBuffer,(GLenum mode)) |
73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) | 73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) |
74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | 74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) | 75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) |
76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) | 76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) |
77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) | 77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) |
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) | 90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) |
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | 91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) | 92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) |
93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) | 93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) |
94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) | 94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) |
95 SDL_PROC_UNUSED(void,glFinish,(void)) | 95 SDL_PROC(void,glFinish,(void)) |
96 SDL_PROC(void,glFlush,(void)) | 96 SDL_PROC(void,glFlush,(void)) |
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) | 97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) |
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) | 98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) |
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) | 99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) |
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) | 100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) |
103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) | 103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) |
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) | 104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) |
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) | 105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) |
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) | 106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) |
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) | 107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) |
108 SDL_PROC_UNUSED(GLenum,glGetError,(void)) | 108 SDL_PROC(GLenum,glGetError,(void)) |
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) | 109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) |
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) | 110 SDL_PROC(void,glGetIntegerv,(GLenum pname, GLint *params)) |
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) | 111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) |
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) | 112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) |
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) | 113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) |
114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) | 114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) |
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) | 115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) |
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) | 238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) |
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) | 239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) |
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | 240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) | 241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) |
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) | 242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) |
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) | 243 SDL_PROC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) |
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | 244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) | 245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) |
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | 246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) | 247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) |
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) | 248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) |
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) | 309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) |
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) | 310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) |
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) | 311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) |
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) | 312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) |
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | 313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) | 314 SDL_PROC(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) |
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) | 315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) |
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) | 316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) |
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) | 317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) |
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) | 318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) |
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) | 319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) |