comparison src/video/SDL_glfuncs.h @ 1658:e49147870aac SDL-1.3

glSDL support
author Sam Lantinga <slouken@libsdl.org>
date Mon, 01 May 2006 06:58:33 +0000
parents e94b0d7c33bc
children 782fd950bd46
comparison
equal deleted inserted replaced
1657:5b0805ceb50f 1658:e49147870aac
28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) 28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) 29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) 30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) 31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) 32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) 33 SDL_PROC(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) 34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) 35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) 36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) 37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) 38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) 44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) 45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) 46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) 47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) 48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) 49 SDL_PROC(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) 50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) 51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) 52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) 53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) 54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) 60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) 61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) 62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) 63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) 64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) 65 SDL_PROC(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) 66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) 67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
69 SDL_PROC(void,glDisable,(GLenum cap)) 69 SDL_PROC(void,glDisable,(GLenum cap))
70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) 70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) 71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) 72 SDL_PROC(void,glDrawBuffer,(GLenum mode))
73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) 73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) 75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) 76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) 77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) 90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) 91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) 92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) 93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) 94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
95 SDL_PROC_UNUSED(void,glFinish,(void)) 95 SDL_PROC(void,glFinish,(void))
96 SDL_PROC(void,glFlush,(void)) 96 SDL_PROC(void,glFlush,(void))
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) 97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) 98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) 99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) 100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) 103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) 104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) 105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) 106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) 107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
108 SDL_PROC_UNUSED(GLenum,glGetError,(void)) 108 SDL_PROC(GLenum,glGetError,(void))
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) 109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) 110 SDL_PROC(void,glGetIntegerv,(GLenum pname, GLint *params))
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) 111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) 112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) 113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) 114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) 115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) 238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) 239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) 241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) 242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) 243 SDL_PROC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) 244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) 245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) 246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) 247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) 248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) 309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) 310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) 311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) 312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) 314 SDL_PROC(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) 315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) 316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) 317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) 318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) 319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))