comparison src/video/SDL_draw.h @ 2898:e40448bc7727

Share code between fill and line drawing Added general RGB surface format fallbacks to drawing code Fixed issues with destination surface alpha channel
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Dec 2008 08:28:25 +0000
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children a0c837a16e4c
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2897:8be863ef68ee 2898:e40448bc7727
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #include "SDL_blit.h"
25
26 /* This code assumes that r, g, b, a are the source color,
27 * and in the blend and add case, the RGB values are premultiplied by a.
28 */
29
30 #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
31
32 #define DRAW_SETPIXEL(setpixel) \
33 do { \
34 unsigned sr = r, sg = g, sb = b, sa = a; \
35 setpixel; \
36 } while (0)
37
38 #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
39 do { \
40 unsigned sr, sg, sb, sa; sa; \
41 getpixel; \
42 sr = DRAW_MUL(inva, sr) + r; \
43 sg = DRAW_MUL(inva, sg) + g; \
44 sb = DRAW_MUL(inva, sb) + b; \
45 setpixel; \
46 } while (0)
47
48 #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
49 do { \
50 unsigned sr, sg, sb, sa; sa; \
51 getpixel; \
52 sr += r; if (sr > 0xff) sr = 0xff; \
53 sg += g; if (sg > 0xff) sg = 0xff; \
54 sb += b; if (sb > 0xff) sb = 0xff; \
55 setpixel; \
56 } while (0)
57
58 #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
59 do { \
60 unsigned sr, sg, sb, sa; sa; \
61 getpixel; \
62 sr = DRAW_MUL(sr, r); \
63 sg = DRAW_MUL(sg, g); \
64 sb = DRAW_MUL(sb, b); \
65 setpixel; \
66 } while (0)
67
68 #define DRAW_SETPIXELXY(x, y, type, bpp, op) \
69 do { \
70 type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
71 op; \
72 } while (0)
73
74 /*
75 * Define draw operators for RGB555
76 */
77
78 #define DRAW_SETPIXEL_RGB555 \
79 DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
80
81 #define DRAW_SETPIXEL_BLEND_RGB555 \
82 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
83 RGB555_FROM_RGB(*pixel, sr, sg, sb))
84
85 #define DRAW_SETPIXEL_ADD_RGB555 \
86 DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
87 RGB555_FROM_RGB(*pixel, sr, sg, sb))
88
89 #define DRAW_SETPIXEL_MOD_RGB555 \
90 DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
91 RGB555_FROM_RGB(*pixel, sr, sg, sb))
92
93 #define DRAW_SETPIXELXY_RGB555(x, y) \
94 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
95
96 #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
97 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
98
99 #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
100 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
101
102 #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
103 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
104
105 /*
106 * Define draw operators for RGB565
107 */
108
109 #define DRAW_SETPIXEL_RGB565 \
110 DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
111
112 #define DRAW_SETPIXEL_BLEND_RGB565 \
113 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
114 RGB565_FROM_RGB(*pixel, sr, sg, sb))
115
116 #define DRAW_SETPIXEL_ADD_RGB565 \
117 DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
118 RGB565_FROM_RGB(*pixel, sr, sg, sb))
119
120 #define DRAW_SETPIXEL_MOD_RGB565 \
121 DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
122 RGB565_FROM_RGB(*pixel, sr, sg, sb))
123
124 #define DRAW_SETPIXELXY_RGB565(x, y) \
125 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
126
127 #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
128 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
129
130 #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
131 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
132
133 #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
134 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
135
136 /*
137 * Define draw operators for RGB888
138 */
139
140 #define DRAW_SETPIXEL_RGB888 \
141 DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
142
143 #define DRAW_SETPIXEL_BLEND_RGB888 \
144 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
145 RGB888_FROM_RGB(*pixel, sr, sg, sb))
146
147 #define DRAW_SETPIXEL_ADD_RGB888 \
148 DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
149 RGB888_FROM_RGB(*pixel, sr, sg, sb))
150
151 #define DRAW_SETPIXEL_MOD_RGB888 \
152 DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
153 RGB888_FROM_RGB(*pixel, sr, sg, sb))
154
155 #define DRAW_SETPIXELXY_RGB888(x, y) \
156 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
157
158 #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
159 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
160
161 #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
162 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
163
164 #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
165 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
166
167 /*
168 * Define draw operators for general RGB
169 */
170
171 #define DRAW_SETPIXEL_RGB \
172 DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
173
174 #define DRAW_SETPIXEL_BLEND_RGB \
175 DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
176 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
177
178 #define DRAW_SETPIXEL_ADD_RGB \
179 DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
180 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
181
182 #define DRAW_SETPIXEL_MOD_RGB \
183 DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
184 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
185
186 #define DRAW_SETPIXELXY2_RGB(x, y) \
187 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
188
189 #define DRAW_SETPIXELXY4_RGB(x, y) \
190 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
191
192 #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
193 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
194
195 #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
196 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
197
198 #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
199 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
200
201 #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
202 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
203
204 #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
205 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
206
207 #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
208 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
209
210
211 /*
212 * Define draw operators for general RGBA
213 */
214
215 #define DRAW_SETPIXEL_RGBA \
216 DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
217
218 #define DRAW_SETPIXEL_BLEND_RGBA \
219 DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
220 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
221
222 #define DRAW_SETPIXEL_ADD_RGBA \
223 DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
224 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
225
226 #define DRAW_SETPIXEL_MOD_RGBA \
227 DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
228 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
229
230 #define DRAW_SETPIXELXY4_RGBA(x, y) \
231 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
232
233 #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
234 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
235
236 #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
237 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
238
239 #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
240 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
241
242 /*
243 * Define line drawing macro
244 */
245
246 #define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
247
248 #define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
249
250 #define BRESENHAM(x0, y0, x1, y1, op) \
251 { \
252 int deltax, deltay, steep, error, xstep, ystep, x, y; \
253 \
254 deltax = ABS(x1 - x0); \
255 deltay = ABS(y1 - y0); \
256 steep = (deltay > deltax); \
257 if (steep) { \
258 SWAP(x0, y0); \
259 SWAP(x1, y1); \
260 SWAP(deltax, deltay); \
261 } \
262 error = (x1 - x0) / 2; \
263 y = y0; \
264 if (x0 > x1) { \
265 xstep = -1; \
266 } else { \
267 xstep = 1; \
268 } \
269 if (y0 < y1) { \
270 ystep = 1; \
271 } else { \
272 ystep = -1; \
273 } \
274 if (!steep) { \
275 for (x = x0; x != x1; x += xstep) { \
276 op(x, y); \
277 error -= deltay; \
278 if (error < 0) { \
279 y += ystep; \
280 error += deltax; \
281 } \
282 } \
283 } else { \
284 for (x = x0; x != x1; x += xstep) { \
285 op(y, x); \
286 error -= deltay; \
287 if (error < 0) { \
288 y += ystep; \
289 error += deltax; \
290 } \
291 } \
292 } \
293 }
294
295 /*
296 * Define blend fill macro
297 */
298
299 #define BLENDRECT(type, op) \
300 do { \
301 int w; \
302 int width = dstrect->w; \
303 int height = dstrect->h; \
304 int pitch = (dst->pitch / dst->format->BytesPerPixel); \
305 int skip = pitch - width; \
306 type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \
307 while (height--) { \
308 { int n = (width+3)/4; \
309 switch (width & 3) { \
310 case 0: do { op; pixel++; \
311 case 3: op; pixel++; \
312 case 2: op; pixel++; \
313 case 1: op; pixel++; \
314 } while ( --n > 0 ); \
315 } \
316 } \
317 pixel += skip; \
318 } \
319 } while (0)
320
321 /*
322 * Define blend line macro
323 */
324
325 /* vi: set ts=4 sw=4 expandtab: */