Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | 5d7ef5970073 |
children | 8fe0806637df |
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3261:72b542f34739 | 3262:e3d33bd599eb |
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421 /* Set up parameters for rendering */ | 421 /* Set up parameters for rendering */ |
422 data->blendMode = -1; | 422 data->blendMode = -1; |
423 data->scaleMode = -1; | 423 data->scaleMode = -1; |
424 data->glDisable(GL_DEPTH_TEST); | 424 data->glDisable(GL_DEPTH_TEST); |
425 data->glDisable(GL_CULL_FACE); | 425 data->glDisable(GL_CULL_FACE); |
426 data->glEnable(GL_LINE_SMOOTH); | 426 /* This ended up causing video discrepancies between OpenGL and Direct3D */ |
427 /*data->glEnable(GL_LINE_SMOOTH);*/ | |
427 if (data->GL_ARB_texture_rectangle_supported) { | 428 if (data->GL_ARB_texture_rectangle_supported) { |
428 data->glEnable(GL_TEXTURE_RECTANGLE_ARB); | 429 data->glEnable(GL_TEXTURE_RECTANGLE_ARB); |
429 } else { | 430 } else { |
430 data->glEnable(GL_TEXTURE_2D); | 431 data->glEnable(GL_TEXTURE_2D); |
431 } | 432 } |