comparison test/testsprite2.c @ 2783:e33ad7ebb7eb

Fixed Direct3D rendering
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 00:29:44 +0000
parents 926294b2bb4e
children 6bacfecbf27e
comparison
equal deleted inserted replaced
2782:53689036f265 2783:e33ad7ebb7eb
81 void 81 void
82 MoveSprites(SDL_WindowID window, SDL_TextureID sprite) 82 MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
83 { 83 {
84 int i, n; 84 int i, n;
85 int window_w, window_h; 85 int window_w, window_h;
86 SDL_Rect area, *position, *velocity; 86 SDL_Rect *position, *velocity;
87 87
88 SDL_SelectRenderer(window); 88 SDL_SelectRenderer(window);
89 89
90 /* Query the sizes */ 90 /* Query the sizes */
91 SDL_GetWindowSize(window, &window_w, &window_h); 91 SDL_GetWindowSize(window, &window_w, &window_h);
289 } 289 }
290 290
291 /* Print out some timing information */ 291 /* Print out some timing information */
292 now = SDL_GetTicks(); 292 now = SDL_GetTicks();
293 if (now > then) { 293 if (now > then) {
294 printf("%2.2f frames per second\n", 294 double fps = ((double) frames * 1000) / (now - then);
295 ((double) frames * 1000) / (now - then)); 295 printf("%2.2f frames per second\n", fps);
296 } 296 }
297 quit(0); 297 quit(0);
298 } 298 }
299 299
300 /* vi: set ts=4 sw=4 expandtab: */ 300 /* vi: set ts=4 sw=4 expandtab: */