comparison README.OS2 @ 1442:e3242177fe4a

Updated OS/2 build, yay!
author Sam Lantinga <slouken@libsdl.org>
date Sun, 26 Feb 2006 19:30:21 +0000
parents 173c063d4f55
children 14717b52abc0
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1441:b9f034536fa0 1442:e3242177fe4a
1 1
2 =========== 2 ===========
3 SDL on OS/2 3 SDL on OS/2
4 =========== 4 ===========
5 5
6 Last updated on Oct 02, 2005. 6 Last updated on Feb. 26, 2006.
7 7
8 8
9 1. How to compile? 9 1. How to compile?
10 ------------------ 10 ------------------
11 11
13 - The OS/2 Developer's Toolkit 13 - The OS/2 Developer's Toolkit
14 - The OpenWatcom compiler 14 - The OpenWatcom compiler
15 (http://www.openwatcom.org) 15 (http://www.openwatcom.org)
16 - The FSLib library 16 - The FSLib library
17 (ftp://ftp.netlabs.org/pub/SDL) 17 (ftp://ftp.netlabs.org/pub/SDL)
18
19 First of all, you have to put the OS/2-specific Watcom makefiles into the
20 source code tree by unzipping the file Watcom-OS2.zip here. This will
21 result in a Watcom.mif and a setvars.cmd file in this folder, and several
22 Makefile.wat files in the src\ folder and in some of its subfolders.
18 23
19 Please edit the second, fourth and fifth lines of setvars.cmd file 24 Please edit the second, fourth and fifth lines of setvars.cmd file
20 to set the folders where the toolkit, the OW compiler and the FSLib are. 25 to set the folders where the toolkit, the OW compiler and the FSLib are.
21 You won't need NASM yet (The Netwide Assembler), you can leave that line. 26 You won't need NASM yet (The Netwide Assembler), you can leave that line.
22 Run setvars.cmd, and you should get a shell in which you can 27 Run setvars.cmd, and you should get a shell in which you can
105 and 8 when using a joystick with 2 axes. Notice however these are limitations 110 and 8 when using a joystick with 2 axes. Notice however these are limitations
106 of the Joystick Port hardware, not OS/2. 111 of the Joystick Port hardware, not OS/2.
107 112
108 113
109 114
110 6. Next steps... 115 6. Proportional windows
116 -----------------------
117
118 For some SDL applications it can be handy to have proportional windows, so
119 the windows will keep their aspect ratio when resized.
120 This can be achieved in two ways:
121
122 - Before starting the given SDL application, set the
123 SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.:
124
125 SET SDL_USE_PROPORTIONAL_WINDOW=1
126 dosbox.exe
127
128 - If you have a HOME environment variable set, then SDL will look for a file
129 in there called ".sdl.proportionals". If that file contains the name of the
130 currently running SDL executable, then that process will have proportional
131 windows automatically.
132
133 Please note that this file is created automatically with default values
134 at the first run.
135
136
137
138 7. Audio in SDL applications
139 ----------------------------
140
141 Audio effects are one of the most important features in games. Creating audio
142 effects in sync with the game and without hickups and pauses in the audio are
143 very important things.
144
145 However there are multithreaded SDL applications that have tight loops as their
146 main logic loop. This kills performance in OS/2, and takes too much CPU from
147 other threads in the same process, for example from the thread to create the
148 sound effects.
149
150 For this reason, the OS/2 port of SDL can be instructed to run the audio thread
151 in high priority, which makes sure that there will be enough time for the
152 processing of the audio data.
153
154 At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well
155 written and well behaving SDL applications should work well in this mode.
156 For other applications, you can tell SDL/2 to run the audio thread at
157 TimeCritical priority by setting an env.variable before starting the SDL app:
158
159 SET SDL_USE_TIMECRITICAL_AUDIO=1
160
161 Please note that this is a bit risky, because if the SDL application runs a
162 tight infinite loop in this thread, this will make the whole system
163 unresponsive, so use it with care, and only for applications that need it!
164
165
166
167 8. Next steps...
111 ---------------- 168 ----------------
112 169
113 Things to do: 170 Things to do:
114 - Implement missing stuffs (look for 'TODO' string in source code!) 171 - Implement missing stuffs (look for 'TODO' string in source code!)
115 - Finish video driver (the 'wincommon' can be a good example for missing 172 - Finish video driver (the 'wincommon' can be a good example for missing
117 - Enable MMX/SSE/SSE2 acceleration functions 174 - Enable MMX/SSE/SSE2 acceleration functions
118 - Rewrite CDROM support using DOS Ioctl for better support. 175 - Rewrite CDROM support using DOS Ioctl for better support.
119 176
120 177
121 178
122 7. Contacts 179 9. Contacts
123 ----------- 180 -----------
124 181
125 You can contact the developers for bugs: 182 You can contact the developers for bugs:
126 183
127 Area Developer email 184 Area Developer email
129 CDROM and Joystick Caetano daniel@caetano.eng.br 186 CDROM and Joystick Caetano daniel@caetano.eng.br
130 187
131 Notice however that SDL/2 is 'in development' stage so ... if you want to help, 188 Notice however that SDL/2 is 'in development' stage so ... if you want to help,
132 please, be our guest and contact us! 189 please, be our guest and contact us!
133 190
191
192
193 10. Changelog of the OS/2 port
194 ------------------------------
195
196 Version 1.2 - 2006-02-26 - Doodle
197 - Updated the official SDL version with the OS/2 specific changes.
198 - Added support for real unicode keycode conversion.
199
200 Version 1.2.7 - 2006-01-20 - Doodle
201 - Added support for selectively using timecritical priority for
202 audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable.
203 (e.g.:
204 SET SDL_USE_TIMECRITICAL_AUDIO=1
205 dosbox.exe
206 )
207
208 Version 1.2.7 - 2005-12-22 - Doodle
209 - Added support for proportional SDL windows.
210 There are two ways to have proportional (aspect-keeping) windows for
211 a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW
212 environment variable to something before starting the application
213 (e.g.:
214 SET SDL_USE_PROPORTIONAL_WINDOW=1
215 dosbox.exe
216 )
217 or, if you have the HOME environment variable set, then SDL.DLL will
218 create a file in that directory called .sdl.proportionals, and you can
219 put there the name of executable files that will be automatically made
220 proportional.
221
222 Version 1.2.7 - 2005-10-14 - Doodle
223 - Enabled Exception handler code in FSLib to be able to restore original
224 desktop video mode in case the application crashes.
225 - Added the missing FSLib_Uninitialize() call into SDL.
226 (The lack of it did not cause problems, but it's cleaner this way.)
227 - Fixed a mouse problem in Fullscreen mode where any mouse click
228 re-centered the mouse.
229
230 Version 1.2.7 - 2005-10-09 - Doodle
231 - Implemented window icon support
232
233 Version 1.2.7 - 2005-10-03 - Doodle
234 - Reworked semaphore support again
235 - Tuned thread priorities
236
237 Version 1.2.7 - 2005-10-02 - Doodle
238 - Added support for custom mouse pointers
239 - Fixed WM_CLOSE processing: give a chance to SDL app to ask user...
240 - Added support for MMX-accelerated audio mixers
241 - Other small fixes
242
243 Version 1.2.7 - 2005-09-12 - Doodle
244 - Small fixes for DosBox incorporated into public release
245 - Fixed semaphore support (SDL_syssem.c)
246 - Fixed FSLib to have good clipping in scaled window mode,
247 and to prevent occasional desktop freezes.
248
249 Version 1.2.7 - 2004-09-08a - Caetano
250 - Improved joystick support (general verifications about hardware).
251 - Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks.
252 - Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick.
253 - Improved Joystick test to handle every type of joystick and display only relevant information.
254 - Merged with Doodle 2004-09-08
255 - Little tid up in README.OS2
256 - Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2
257
258 Version 1.2.7 - 2004-09-07 - Caetano
259 - Merged with changes in headers for GCC compiling.
260 - Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1.
261 - Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so...
262 - Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support).
263 - Created separated Joystick test program to test only joystick functions.
264 - Improved joystick auto-centering.
265 - Improved the coordinate correction routine to use two scale factors for each axis.
266
267 Version 1.2.7 - 2004-07-05 - Caetano
268 - Corrected the time returned by status in CDROM support (it was incorrect)
269 - Added the testcdrom.c and corrected the linking directive (it was causing an error)
270
271 Version 1.2.7 - 2004-07-02a - Caetano
272 - Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment)
273 - Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c)
274 - Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support
275 - Added the "extra" SDL_types.h forgotten in 2004-07-02 version.
276
277 <End-Of-File>