Mercurial > sdl-ios-xcode
comparison README.OS2 @ 1442:e3242177fe4a
Updated OS/2 build, yay!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 26 Feb 2006 19:30:21 +0000 |
parents | 173c063d4f55 |
children | 14717b52abc0 |
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1441:b9f034536fa0 | 1442:e3242177fe4a |
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1 | 1 |
2 =========== | 2 =========== |
3 SDL on OS/2 | 3 SDL on OS/2 |
4 =========== | 4 =========== |
5 | 5 |
6 Last updated on Oct 02, 2005. | 6 Last updated on Feb. 26, 2006. |
7 | 7 |
8 | 8 |
9 1. How to compile? | 9 1. How to compile? |
10 ------------------ | 10 ------------------ |
11 | 11 |
13 - The OS/2 Developer's Toolkit | 13 - The OS/2 Developer's Toolkit |
14 - The OpenWatcom compiler | 14 - The OpenWatcom compiler |
15 (http://www.openwatcom.org) | 15 (http://www.openwatcom.org) |
16 - The FSLib library | 16 - The FSLib library |
17 (ftp://ftp.netlabs.org/pub/SDL) | 17 (ftp://ftp.netlabs.org/pub/SDL) |
18 | |
19 First of all, you have to put the OS/2-specific Watcom makefiles into the | |
20 source code tree by unzipping the file Watcom-OS2.zip here. This will | |
21 result in a Watcom.mif and a setvars.cmd file in this folder, and several | |
22 Makefile.wat files in the src\ folder and in some of its subfolders. | |
18 | 23 |
19 Please edit the second, fourth and fifth lines of setvars.cmd file | 24 Please edit the second, fourth and fifth lines of setvars.cmd file |
20 to set the folders where the toolkit, the OW compiler and the FSLib are. | 25 to set the folders where the toolkit, the OW compiler and the FSLib are. |
21 You won't need NASM yet (The Netwide Assembler), you can leave that line. | 26 You won't need NASM yet (The Netwide Assembler), you can leave that line. |
22 Run setvars.cmd, and you should get a shell in which you can | 27 Run setvars.cmd, and you should get a shell in which you can |
105 and 8 when using a joystick with 2 axes. Notice however these are limitations | 110 and 8 when using a joystick with 2 axes. Notice however these are limitations |
106 of the Joystick Port hardware, not OS/2. | 111 of the Joystick Port hardware, not OS/2. |
107 | 112 |
108 | 113 |
109 | 114 |
110 6. Next steps... | 115 6. Proportional windows |
116 ----------------------- | |
117 | |
118 For some SDL applications it can be handy to have proportional windows, so | |
119 the windows will keep their aspect ratio when resized. | |
120 This can be achieved in two ways: | |
121 | |
122 - Before starting the given SDL application, set the | |
123 SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.: | |
124 | |
125 SET SDL_USE_PROPORTIONAL_WINDOW=1 | |
126 dosbox.exe | |
127 | |
128 - If you have a HOME environment variable set, then SDL will look for a file | |
129 in there called ".sdl.proportionals". If that file contains the name of the | |
130 currently running SDL executable, then that process will have proportional | |
131 windows automatically. | |
132 | |
133 Please note that this file is created automatically with default values | |
134 at the first run. | |
135 | |
136 | |
137 | |
138 7. Audio in SDL applications | |
139 ---------------------------- | |
140 | |
141 Audio effects are one of the most important features in games. Creating audio | |
142 effects in sync with the game and without hickups and pauses in the audio are | |
143 very important things. | |
144 | |
145 However there are multithreaded SDL applications that have tight loops as their | |
146 main logic loop. This kills performance in OS/2, and takes too much CPU from | |
147 other threads in the same process, for example from the thread to create the | |
148 sound effects. | |
149 | |
150 For this reason, the OS/2 port of SDL can be instructed to run the audio thread | |
151 in high priority, which makes sure that there will be enough time for the | |
152 processing of the audio data. | |
153 | |
154 At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well | |
155 written and well behaving SDL applications should work well in this mode. | |
156 For other applications, you can tell SDL/2 to run the audio thread at | |
157 TimeCritical priority by setting an env.variable before starting the SDL app: | |
158 | |
159 SET SDL_USE_TIMECRITICAL_AUDIO=1 | |
160 | |
161 Please note that this is a bit risky, because if the SDL application runs a | |
162 tight infinite loop in this thread, this will make the whole system | |
163 unresponsive, so use it with care, and only for applications that need it! | |
164 | |
165 | |
166 | |
167 8. Next steps... | |
111 ---------------- | 168 ---------------- |
112 | 169 |
113 Things to do: | 170 Things to do: |
114 - Implement missing stuffs (look for 'TODO' string in source code!) | 171 - Implement missing stuffs (look for 'TODO' string in source code!) |
115 - Finish video driver (the 'wincommon' can be a good example for missing | 172 - Finish video driver (the 'wincommon' can be a good example for missing |
117 - Enable MMX/SSE/SSE2 acceleration functions | 174 - Enable MMX/SSE/SSE2 acceleration functions |
118 - Rewrite CDROM support using DOS Ioctl for better support. | 175 - Rewrite CDROM support using DOS Ioctl for better support. |
119 | 176 |
120 | 177 |
121 | 178 |
122 7. Contacts | 179 9. Contacts |
123 ----------- | 180 ----------- |
124 | 181 |
125 You can contact the developers for bugs: | 182 You can contact the developers for bugs: |
126 | 183 |
127 Area Developer email | 184 Area Developer email |
129 CDROM and Joystick Caetano daniel@caetano.eng.br | 186 CDROM and Joystick Caetano daniel@caetano.eng.br |
130 | 187 |
131 Notice however that SDL/2 is 'in development' stage so ... if you want to help, | 188 Notice however that SDL/2 is 'in development' stage so ... if you want to help, |
132 please, be our guest and contact us! | 189 please, be our guest and contact us! |
133 | 190 |
191 | |
192 | |
193 10. Changelog of the OS/2 port | |
194 ------------------------------ | |
195 | |
196 Version 1.2 - 2006-02-26 - Doodle | |
197 - Updated the official SDL version with the OS/2 specific changes. | |
198 - Added support for real unicode keycode conversion. | |
199 | |
200 Version 1.2.7 - 2006-01-20 - Doodle | |
201 - Added support for selectively using timecritical priority for | |
202 audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable. | |
203 (e.g.: | |
204 SET SDL_USE_TIMECRITICAL_AUDIO=1 | |
205 dosbox.exe | |
206 ) | |
207 | |
208 Version 1.2.7 - 2005-12-22 - Doodle | |
209 - Added support for proportional SDL windows. | |
210 There are two ways to have proportional (aspect-keeping) windows for | |
211 a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW | |
212 environment variable to something before starting the application | |
213 (e.g.: | |
214 SET SDL_USE_PROPORTIONAL_WINDOW=1 | |
215 dosbox.exe | |
216 ) | |
217 or, if you have the HOME environment variable set, then SDL.DLL will | |
218 create a file in that directory called .sdl.proportionals, and you can | |
219 put there the name of executable files that will be automatically made | |
220 proportional. | |
221 | |
222 Version 1.2.7 - 2005-10-14 - Doodle | |
223 - Enabled Exception handler code in FSLib to be able to restore original | |
224 desktop video mode in case the application crashes. | |
225 - Added the missing FSLib_Uninitialize() call into SDL. | |
226 (The lack of it did not cause problems, but it's cleaner this way.) | |
227 - Fixed a mouse problem in Fullscreen mode where any mouse click | |
228 re-centered the mouse. | |
229 | |
230 Version 1.2.7 - 2005-10-09 - Doodle | |
231 - Implemented window icon support | |
232 | |
233 Version 1.2.7 - 2005-10-03 - Doodle | |
234 - Reworked semaphore support again | |
235 - Tuned thread priorities | |
236 | |
237 Version 1.2.7 - 2005-10-02 - Doodle | |
238 - Added support for custom mouse pointers | |
239 - Fixed WM_CLOSE processing: give a chance to SDL app to ask user... | |
240 - Added support for MMX-accelerated audio mixers | |
241 - Other small fixes | |
242 | |
243 Version 1.2.7 - 2005-09-12 - Doodle | |
244 - Small fixes for DosBox incorporated into public release | |
245 - Fixed semaphore support (SDL_syssem.c) | |
246 - Fixed FSLib to have good clipping in scaled window mode, | |
247 and to prevent occasional desktop freezes. | |
248 | |
249 Version 1.2.7 - 2004-09-08a - Caetano | |
250 - Improved joystick support (general verifications about hardware). | |
251 - Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks. | |
252 - Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick. | |
253 - Improved Joystick test to handle every type of joystick and display only relevant information. | |
254 - Merged with Doodle 2004-09-08 | |
255 - Little tid up in README.OS2 | |
256 - Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2 | |
257 | |
258 Version 1.2.7 - 2004-09-07 - Caetano | |
259 - Merged with changes in headers for GCC compiling. | |
260 - Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1. | |
261 - Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so... | |
262 - Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support). | |
263 - Created separated Joystick test program to test only joystick functions. | |
264 - Improved joystick auto-centering. | |
265 - Improved the coordinate correction routine to use two scale factors for each axis. | |
266 | |
267 Version 1.2.7 - 2004-07-05 - Caetano | |
268 - Corrected the time returned by status in CDROM support (it was incorrect) | |
269 - Added the testcdrom.c and corrected the linking directive (it was causing an error) | |
270 | |
271 Version 1.2.7 - 2004-07-02a - Caetano | |
272 - Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment) | |
273 - Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c) | |
274 - Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support | |
275 - Added the "extra" SDL_types.h forgotten in 2004-07-02 version. | |
276 | |
277 <End-Of-File> |