comparison src/audio/iphoneos/SDL_coreaudio_iphone.h @ 2364:e321b52dee8f gsoc2008_iphone

These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!) There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 17:53:54 +0000
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2363:49b243db2e04 2364:e321b52dee8f
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #ifndef _SDL_coreaudio_h
25 #define _SDL_coreaudio_h
26
27 #include "../SDL_sysaudio.h"
28
29 /* Hidden "this" pointer for the audio functions */
30 #define _THIS SDL_AudioDevice *this
31
32 struct SDL_PrivateAudioData
33 {
34 AudioUnit audioUnit;
35 int audioUnitOpened;
36 void *buffer;
37 UInt32 bufferOffset;
38 UInt32 bufferSize;
39 // AudioDeviceID deviceID;
40 };
41
42 #endif /* _SDL_coreaudio_h */
43 /* vi: set ts=4 sw=4 expandtab: */