Mercurial > sdl-ios-xcode
comparison test/loopwave.c @ 3789:e2f68b579a01 SDL-ryan-multiple-audio-device
Added testaudioinfo.c ...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 20:05:33 +0000 |
parents | c121d94672cb |
children | 5c14978b1e97 |
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3788:7006b176ef4f | 3789:e2f68b579a01 |
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67 int | 67 int |
68 main(int argc, char *argv[]) | 68 main(int argc, char *argv[]) |
69 { | 69 { |
70 int i, n; | 70 int i, n; |
71 | 71 |
72 /* Print available audio drivers */ | |
73 n = SDL_GetNumAudioDrivers(); | |
74 if (n == 0) { | |
75 printf("No built-in audio drivers\n"); | |
76 } else { | |
77 printf("Built-in audio drivers:"); | |
78 for (i = 0; i < n; ++i) { | |
79 if (i > 0) { | |
80 printf(","); | |
81 } | |
82 printf(" %s", SDL_GetAudioDriver(i)); | |
83 } | |
84 printf("\n"); | |
85 } | |
86 | |
87 /* Load the SDL library */ | 72 /* Load the SDL library */ |
88 if (SDL_Init(SDL_INIT_AUDIO) < 0) { | 73 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
89 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); | 74 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
90 return (1); | 75 return (1); |
91 } | 76 } |
77 | |
92 if (argv[1] == NULL) { | 78 if (argv[1] == NULL) { |
93 argv[1] = "sample.wav"; | 79 argv[1] = "sample.wav"; |
94 } | 80 } |
95 /* Load the wave file into memory */ | 81 /* Load the wave file into memory */ |
96 if (SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL) { | 82 if (SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL) { |
118 quit(2); | 104 quit(2); |
119 } | 105 } |
120 SDL_PauseAudio(0); | 106 SDL_PauseAudio(0); |
121 | 107 |
122 /* Let the audio run */ | 108 /* Let the audio run */ |
123 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); | |
124 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) | 109 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) |
125 SDL_Delay(1000); | 110 SDL_Delay(1000); |
126 | 111 |
127 /* Clean up on signal */ | 112 /* Clean up on signal */ |
128 SDL_CloseAudio(); | 113 SDL_CloseAudio(); |