Mercurial > sdl-ios-xcode
comparison src/video/SDL_gamma.c @ 2698:e1da92da346c gsoc2008_nds
Clean up.
author | Darren Alton <dalton@stevens.edu> |
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date | Wed, 27 Aug 2008 04:23:38 +0000 |
parents | c121d94672cb |
children | a98604b691c8 |
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2697:c9121b04cffa | 2698:e1da92da346c |
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68 } | 68 } |
69 ramp[i] = (Uint16) value; | 69 ramp[i] = (Uint16) value; |
70 } | 70 } |
71 } | 71 } |
72 } | 72 } |
73 | |
73 static void | 74 static void |
74 CalculateGammaFromRamp(float *gamma, Uint16 * ramp) | 75 CalculateGammaFromRamp(float *gamma, Uint16 * ramp) |
75 { | 76 { |
76 /* The following is adapted from a post by Garrett Bass on OpenGL | 77 /* The following is adapted from a post by Garrett Bass on OpenGL |
77 Gamedev list, March 4, 2000. | 78 Gamedev list, March 4, 2000. |