comparison src/video/win32/SDL_win32events.c @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents e2d46c5c7483
children c24ba2cc9583
comparison
equal deleted inserted replaced
4568:25b9cd8bdc30 4569:e1664f94f026
182 } 182 }
183 returnCode = 0; 183 returnCode = 0;
184 break; 184 break;
185 185
186 case WM_MOUSEMOVE: 186 case WM_MOUSEMOVE:
187 #ifdef _WIN32_WCE
188 /* transform coords for VGA, WVGA... */
189 {
190 SDL_VideoData *videodata = data->videodata;
191 if(videodata->CoordTransform &&
192 (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW))
193 {
194 POINT pt;
195 pt.x = LOWORD(lParam);
196 pt.y = HIWORD(lParam);
197 videodata->CoordTransform(data->window, &pt);
198 SDL_SendMouseMotion(data->window, 0, pt.x, pt.y);
199 break;
200 }
201 }
202 #endif
187 SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam)); 203 SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam));
188 break; 204 break;
189 205
190 case WM_LBUTTONDOWN: 206 case WM_LBUTTONDOWN:
191 SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT); 207 SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT);