comparison src/video/win32/SDL_ceddrawrender.c @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents f7b03b6838cb
children aa8888658021
comparison
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4568:25b9cd8bdc30 4569:e1664f94f026
457 SDL_OutOfMemory(); 457 SDL_OutOfMemory();
458 return NULL; 458 return NULL;
459 } 459 }
460 data->ddraw = videodata->ddraw; 460 data->ddraw = videodata->ddraw;
461 461
462 videodata->render = RENDER_DDRAW;
463
462 renderer->DisplayModeChanged = DDRAW_DisplayModeChanged; 464 renderer->DisplayModeChanged = DDRAW_DisplayModeChanged;
463 renderer->CreateTexture = DDRAW_CreateTexture; 465 renderer->CreateTexture = DDRAW_CreateTexture;
464 renderer->QueryTexturePixels = DDRAW_QueryTexturePixels; 466 renderer->QueryTexturePixels = DDRAW_QueryTexturePixels;
465 467
466 renderer->SetTextureColorMod = DDRAW_SetTextureColorMod; 468 renderer->SetTextureColorMod = DDRAW_SetTextureColorMod;