Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_ceddrawrender.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | f7b03b6838cb |
children | aa8888658021 |
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4568:25b9cd8bdc30 | 4569:e1664f94f026 |
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457 SDL_OutOfMemory(); | 457 SDL_OutOfMemory(); |
458 return NULL; | 458 return NULL; |
459 } | 459 } |
460 data->ddraw = videodata->ddraw; | 460 data->ddraw = videodata->ddraw; |
461 | 461 |
462 videodata->render = RENDER_DDRAW; | |
463 | |
462 renderer->DisplayModeChanged = DDRAW_DisplayModeChanged; | 464 renderer->DisplayModeChanged = DDRAW_DisplayModeChanged; |
463 renderer->CreateTexture = DDRAW_CreateTexture; | 465 renderer->CreateTexture = DDRAW_CreateTexture; |
464 renderer->QueryTexturePixels = DDRAW_QueryTexturePixels; | 466 renderer->QueryTexturePixels = DDRAW_QueryTexturePixels; |
465 | 467 |
466 renderer->SetTextureColorMod = DDRAW_SetTextureColorMod; | 468 renderer->SetTextureColorMod = DDRAW_SetTextureColorMod; |