Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | c04dd942610d |
children | 1f7ad083fd3c |
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4568:25b9cd8bdc30 | 4569:e1664f94f026 |
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64 #if SDL_VIDEO_DRIVER_PS3 | 64 #if SDL_VIDEO_DRIVER_PS3 |
65 &PS3_bootstrap, | 65 &PS3_bootstrap, |
66 #endif | 66 #endif |
67 #if SDL_VIDEO_DRIVER_SVGALIB | 67 #if SDL_VIDEO_DRIVER_SVGALIB |
68 &SVGALIB_bootstrap, | 68 &SVGALIB_bootstrap, |
69 #endif | |
70 #if SDL_VIDEO_DRIVER_GAPI | |
71 &GAPI_bootstrap, | |
72 #endif | 69 #endif |
73 #if SDL_VIDEO_DRIVER_WIN32 | 70 #if SDL_VIDEO_DRIVER_WIN32 |
74 &WIN32_bootstrap, | 71 &WIN32_bootstrap, |
75 #endif | 72 #endif |
76 #if SDL_VIDEO_DRIVER_BWINDOW | 73 #if SDL_VIDEO_DRIVER_BWINDOW |