Mercurial > sdl-ios-xcode
comparison src/video/dummy/SDL_nullvideo.c @ 1676:e136f3ffdc1b SDL-1.3
Adding software renderer implementation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 12 Jun 2006 09:10:06 +0000 |
parents | 9857d21967bb |
children | 5e4c5e095925 |
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1675:d33dcfc3fde7 | 1676:e136f3ffdc1b |
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99 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); | 99 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
100 | 100 |
101 /* Set the function pointers */ | 101 /* Set the function pointers */ |
102 device->VideoInit = DUMMY_VideoInit; | 102 device->VideoInit = DUMMY_VideoInit; |
103 device->SetDisplayMode = DUMMY_SetDisplayMode; | 103 device->SetDisplayMode = DUMMY_SetDisplayMode; |
104 device->CreateWindowSurface = DUMMY_CreateWindowSurface; | |
105 device->UpdateWindowSurface = DUMMY_UpdateWindowSurface; | |
106 device->VideoQuit = DUMMY_VideoQuit; | 104 device->VideoQuit = DUMMY_VideoQuit; |
107 device->InitOSKeymap = DUMMY_InitOSKeymap; | |
108 device->PumpEvents = DUMMY_PumpEvents; | 105 device->PumpEvents = DUMMY_PumpEvents; |
109 | 106 |
110 device->free = DUMMY_DeleteDevice; | 107 device->free = DUMMY_DeleteDevice; |
111 | 108 |
112 return device; | 109 return device; |
137 { | 134 { |
138 SDL_CurrentDisplay.current_mode = *mode; | 135 SDL_CurrentDisplay.current_mode = *mode; |
139 return 0; | 136 return 0; |
140 } | 137 } |
141 | 138 |
142 static void | |
143 DUMMY_CreateWindowSurface(_THIS, SDL_Window * window, Uint32 flags) | |
144 { | |
145 int bpp; | |
146 Uint32 Rmask, Gmask, Bmask, Amask; | |
147 | |
148 SDL_PixelFormatEnumToMasks(SDL_GetCurrentDisplayMode()->format, &bpp, | |
149 &Rmask, &Gmask, &Bmask, &Amask); | |
150 window->surface = | |
151 SDL_CreateRGBSurface(flags, window->w, window->h, bpp, Rmask, Gmask, | |
152 Bmask, Amask); | |
153 } | |
154 | |
155 static void | |
156 DUMMY_UpdateWindowSurface(_THIS, SDL_Window * window, int numrects, | |
157 SDL_Rect * rects) | |
158 { | |
159 static int frame_number; | |
160 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { | |
161 char file[128]; | |
162 SDL_snprintf(file, sizeof(file), "SDL_screen-%8.8d.bmp", | |
163 ++frame_number); | |
164 SDL_SaveBMP(window->surface, file); | |
165 } | |
166 } | |
167 | |
168 /* Note: If we are terminated, this could be called in the middle of | |
169 another SDL video routine -- notably UpdateRects. | |
170 */ | |
171 void | 139 void |
172 DUMMY_VideoQuit(_THIS) | 140 DUMMY_VideoQuit(_THIS) |
173 { | 141 { |
174 } | 142 } |
175 | 143 |